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<blockquote data-quote="Luke" data-source="post: 185369" data-attributes="member: 602"><p><strong>Re: First tests results</strong></p><p></p><p></p><p></p><p>Thanks Dexter. Much appreciated.</p><p>Please feel free to report *anything*. I only ask that PreBeta testers follow the combat tutorial and report on that as a priority. Trying to come up with a quick and decent model to process 3rd edition efficiently, in all it's possible variations, is a major challenge. You can report on anything though.</p><p></p><p>1. Last CR not showing: Think it may be fixed now. I'm having trouble reproducing that.</p><p></p><p>2. Easy and quick. A quick double click will select the whole field. No need to delete or backspace.</p><p></p><p>3. Good point. There are a number of places where dialogs can pop up with a good default, so a quick enter continues immediately. </p><p></p><p>4. Hmmm. Thanks. You've been creating some big encounters there. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>5. I can't really help the way the grid works (too easily). It's such a small inconvenience that I'll need to put it near the bottom of the list.</p><p></p><p>No Target selected: You do know if there's no target selected. if there is a target, the name is shown. If there's no target, no name is shown.</p><p>Incidentally, this is kind of deliberate. RPM doesn't *force* you to have both players and NPCs/monsters entered. You may use RPM as a DM with the players not entered, and you may use RPM as a player without the DM's creatures. In such cases, there are no targets. You can simply enter the target number in the bottom part of the Action dialog (a skill CR, an opponent's AC, an opponents opposed skill check), and still determine a result...</p><p></p><p>6. Will look into it.</p><p></p><p>If you're having issues with "Level Up", please feel free to e-mail me. Chances are I've already dealt with the issues that you'll get in the next update <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Looks like combat went pretty smoothly for you, if the issues are mostly about saving a keystroke or two (that is important though!).</p><p></p><p>Regards,</p></blockquote><p></p>
[QUOTE="Luke, post: 185369, member: 602"] [b]Re: First tests results[/b] Thanks Dexter. Much appreciated. Please feel free to report *anything*. I only ask that PreBeta testers follow the combat tutorial and report on that as a priority. Trying to come up with a quick and decent model to process 3rd edition efficiently, in all it's possible variations, is a major challenge. You can report on anything though. 1. Last CR not showing: Think it may be fixed now. I'm having trouble reproducing that. 2. Easy and quick. A quick double click will select the whole field. No need to delete or backspace. 3. Good point. There are a number of places where dialogs can pop up with a good default, so a quick enter continues immediately. 4. Hmmm. Thanks. You've been creating some big encounters there. ;) 5. I can't really help the way the grid works (too easily). It's such a small inconvenience that I'll need to put it near the bottom of the list. No Target selected: You do know if there's no target selected. if there is a target, the name is shown. If there's no target, no name is shown. Incidentally, this is kind of deliberate. RPM doesn't *force* you to have both players and NPCs/monsters entered. You may use RPM as a DM with the players not entered, and you may use RPM as a player without the DM's creatures. In such cases, there are no targets. You can simply enter the target number in the bottom part of the Action dialog (a skill CR, an opponent's AC, an opponents opposed skill check), and still determine a result... 6. Will look into it. If you're having issues with "Level Up", please feel free to e-mail me. Chances are I've already dealt with the issues that you'll get in the next update ;) Looks like combat went pretty smoothly for you, if the issues are mostly about saving a keystroke or two (that is important though!). Regards, [/QUOTE]
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