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<blockquote data-quote="Imagicka" data-source="post: 193814" data-attributes="member: 4621"><p><strong>RPM Feedback</strong></p><p></p><p>Greetings...</p><p></p><p>Since you mentioned that people like to read these things... I'll include both a copy here and to your email, since I started writing it to you in email...</p><p></p><p>Well, your welcome... I'm more than happy to send you info and feedback on your programme. </p><p>If you hadn't coded this thing... I know I would have. I was starting to look into programming a VisualBasic programme for d20/OGL. I was talking with a friend who is a gamer and programmer as well, who uses the d20 system of SpyCraft. We were starting to snowball ideas on how we would design a system that we use primarily for D&D 3rd Ed. but then later use it to build plug-in modules so we would have something we can use for any of our d20 game systems. But you've definately beat me to it. </p><p></p><p>Oh, I thought of something reading your reply. Narrating to players from the Game Log. Here's an idea... You might even want to have a 'Verbose' mode that would randomly generate messages from an expandable pool of descriptions. The roll/game text would still be black on white...and if you've considered it, your 'Success' or 'Failure' message is green or red, with the damage being in bold. </p><p></p><p>But based on the severity of success or failure in a combat situation. You generate a sort narative in blue:</p><p>[Name] swings|slices|thrusts his [weapon] at [target], nearly|barely/successfully/decisively hitting|connecting|damaging him/her/it... etc...</p><p>So, you might have something like:</p><p>Hobgoblin (3) swings his longsword at Elf (3), just barely successfully hitting him. Elf (3) receives a glancing blow from the slicing weapon. </p><p></p><p>A friend of mine just for a lark once wrote a pool of adverbs, nouns, verbs and adjectives and used them in a combat simulator, which would just randomly generate messages. It was surprisingly successful and diverse, and entertaining. So, you would need a collection of Verbs for Slashing/Piercing/Blunt weapons, perhaps for even entangling... a list of adjectives for amount of success or failure of attack. </p><p></p><p>It might be something cute to add in there at a later date for lazy DMs who can't think of colourful narrative of action in combat. It might also be good for generating messages for fumbles and criticals...</p></blockquote><p></p>
[QUOTE="Imagicka, post: 193814, member: 4621"] [b]RPM Feedback[/b] Greetings... Since you mentioned that people like to read these things... I'll include both a copy here and to your email, since I started writing it to you in email... Well, your welcome... I'm more than happy to send you info and feedback on your programme. If you hadn't coded this thing... I know I would have. I was starting to look into programming a VisualBasic programme for d20/OGL. I was talking with a friend who is a gamer and programmer as well, who uses the d20 system of SpyCraft. We were starting to snowball ideas on how we would design a system that we use primarily for D&D 3rd Ed. but then later use it to build plug-in modules so we would have something we can use for any of our d20 game systems. But you've definately beat me to it. Oh, I thought of something reading your reply. Narrating to players from the Game Log. Here's an idea... You might even want to have a 'Verbose' mode that would randomly generate messages from an expandable pool of descriptions. The roll/game text would still be black on white...and if you've considered it, your 'Success' or 'Failure' message is green or red, with the damage being in bold. But based on the severity of success or failure in a combat situation. You generate a sort narative in blue: [Name] swings|slices|thrusts his [weapon] at [target], nearly|barely/successfully/decisively hitting|connecting|damaging him/her/it... etc... So, you might have something like: Hobgoblin (3) swings his longsword at Elf (3), just barely successfully hitting him. Elf (3) receives a glancing blow from the slicing weapon. A friend of mine just for a lark once wrote a pool of adverbs, nouns, verbs and adjectives and used them in a combat simulator, which would just randomly generate messages. It was surprisingly successful and diverse, and entertaining. So, you would need a collection of Verbs for Slashing/Piercing/Blunt weapons, perhaps for even entangling... a list of adjectives for amount of success or failure of attack. It might be something cute to add in there at a later date for lazy DMs who can't think of colourful narrative of action in combat. It might also be good for generating messages for fumbles and criticals... [/QUOTE]
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