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<blockquote data-quote="Emirikol" data-source="post: 4034700" data-attributes="member: 10638"><p>You can see from the screenshots below how it looks for the player and for the DM with the fog of war. Now, I exposed those visible areas just using the FOG drawing tool. </p><p></p><p>As you can see from the DM map, I've put TOPO boxes around the encounter areas. They won't be exposed until after the DM MANUALLY clears them. In a Dungeon, Todd, you would use the same tool to block vision beyond a door.</p><p></p><p>When the DM starts the server, he can check or uncheck "PLAYERS CAN REVEAL VISION." <strong>I think in a dungeon it's much easier if the DM just exposes it. </strong> This way you (DM) don't have to mess around with the TOPO tools at all or prep maps. YOu just upload a map and start "exposing yourself" to the players <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Since the players can't walk beyond the light anyways they're stuck with only what you give them. It also keeps players from getting a little crazy and clicking a 60' light source (by accident of course) and suddenly running off on their own..or worse, exposing a secret that you didn't want them to see (if you didn't get your topo tools perfect for example).</p></blockquote><p></p>
[QUOTE="Emirikol, post: 4034700, member: 10638"] You can see from the screenshots below how it looks for the player and for the DM with the fog of war. Now, I exposed those visible areas just using the FOG drawing tool. As you can see from the DM map, I've put TOPO boxes around the encounter areas. They won't be exposed until after the DM MANUALLY clears them. In a Dungeon, Todd, you would use the same tool to block vision beyond a door. When the DM starts the server, he can check or uncheck "PLAYERS CAN REVEAL VISION." [B]I think in a dungeon it's much easier if the DM just exposes it. [/B] This way you (DM) don't have to mess around with the TOPO tools at all or prep maps. YOu just upload a map and start "exposing yourself" to the players ;) Since the players can't walk beyond the light anyways they're stuck with only what you give them. It also keeps players from getting a little crazy and clicking a 60' light source (by accident of course) and suddenly running off on their own..or worse, exposing a secret that you didn't want them to see (if you didn't get your topo tools perfect for example). [/QUOTE]
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