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<blockquote data-quote="azhrei_fje" data-source="post: 4056454" data-attributes="member: 12966"><p>The format of the image on disk doesn't really matter, except that the Java libraries are optimized for reading/writing JPEG and PNG. For the sake of argument, say your image is 4000x4000 -- it's going to take the same amount of memory to manage and display regardless of whether the disk format is JPEG, PNG, BMP, or anything else.</p><p></p><p></p><p>We had this happen during our game session last Tuesday using 1.3b24. We determined that the slowdown was likely due to the LBL (light blocking layer, also called topology). When we simplify the topology, there was a definite speed up.</p><p></p><p></p><p>Hmm. There are a few things that are possible and it's not clear what you've tried. First, if there are no light sources attached to any tokens, it is assumed to be "daylight" and all areas will always be visible -- no fog-of-war or anything. (Before you complain, yes, this is considered a Bad Thing and is being changed.)</p><p></p><p>Second, add a light source to one token and then only tokens whose vision includes the lit area will be able to see it. If you haven't put down any LBL, that should be every token and everything within the light radius.</p><p></p><p>Third, tokens must be set as PC for this to work, since the GM can always see the entire map so light sources on NPCs are not 100% the same. Before trying to figure out the differences, just make sure that all tokens are PCs and experiment with that a little bit.</p><p></p><p>When you next vsit the forums, try taking a look at the screencasts/videos that Brad (one of the forum users) has put together. I haven't viewed them myself but they get rave reviews from other forum users (I've been keeping up with changes as they occur, so I haven't needed to view them).</p><p></p><p>And hopefully your username on the forums will get worked out so that you can interact with us directly.</p><p></p><p>Good gaming!</p></blockquote><p></p>
[QUOTE="azhrei_fje, post: 4056454, member: 12966"] The format of the image on disk doesn't really matter, except that the Java libraries are optimized for reading/writing JPEG and PNG. For the sake of argument, say your image is 4000x4000 -- it's going to take the same amount of memory to manage and display regardless of whether the disk format is JPEG, PNG, BMP, or anything else. We had this happen during our game session last Tuesday using 1.3b24. We determined that the slowdown was likely due to the LBL (light blocking layer, also called topology). When we simplify the topology, there was a definite speed up. Hmm. There are a few things that are possible and it's not clear what you've tried. First, if there are no light sources attached to any tokens, it is assumed to be "daylight" and all areas will always be visible -- no fog-of-war or anything. (Before you complain, yes, this is considered a Bad Thing and is being changed.) Second, add a light source to one token and then only tokens whose vision includes the lit area will be able to see it. If you haven't put down any LBL, that should be every token and everything within the light radius. Third, tokens must be set as PC for this to work, since the GM can always see the entire map so light sources on NPCs are not 100% the same. Before trying to figure out the differences, just make sure that all tokens are PCs and experiment with that a little bit. When you next vsit the forums, try taking a look at the screencasts/videos that Brad (one of the forum users) has put together. I haven't viewed them myself but they get rave reviews from other forum users (I've been keeping up with changes as they occur, so I haven't needed to view them). And hopefully your username on the forums will get worked out so that you can interact with us directly. Good gaming! [/QUOTE]
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