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RRH2: Building the Adventure Outline
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<blockquote data-quote="Jacob Lewis" data-source="post: 8519304" data-attributes="member: 6667921"><p>Part II: <strong>Just Add the Starter Set</strong></p><p><em>Lost Mine of Phandelver</em> (LMoP, 5th Edition Starter Set)</p><p></p><p><a href="https://postimg.cc/fSDnckfz" target="_blank"><img src="https://i.postimg.cc/fSDnckfz/lmopcover.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p></p><p>Anyone that has played 5th Edition <em>Dungeon & Dragons</em> since it came out will likely be familiar with, or at least heard of <em>Lost Mine of Phandelver</em>. It is the introductory adventure that comes with the <em>Starter Set</em>. Before you get any crazy ideas, let me assure you I am not thinking of cramming the two adventures together. But there are a lot of good maps that I can borrow for this adventure. And surprisingly, there are a few other things I can use that will fit very comfortably in Harkenwold.</p><p></p><p>The maps are really the key here. Not only were they drawn by the same artist (Mike Schley) who did the maps for <em>Reavers of Harkenwold</em>, but they are also available on his <a href="https://prints.mikeschley.com/p856083253" target="_blank">website</a>. You can purchase them as a bundle, or individually if you prefer. The digital maps include hi-res versions without labels or grids. Best of all, they are similar in style and color to the ones in this adventure so they look like a complete set. There are seven maps total, and I have found places for five in my revised adventure.</p><p></p><p><strong>Phandalin.</strong> This frontier settlement fills in perfectly for Easthill, a settlement of shepherds and stonecutters on the slopes of the Briar Hills. The village elder is thoroughly cowed by the Iron Circle, but a hunter has quietly stepped up to organize Easthill's fight. This scenario is similar to the one where the heroes need to deal with the bullywugs so the citizens of Tor's Hold can join the resistance. But I am changing one thing.</p><p></p><p><strong>Redbrand Hideout.</strong> The town of Phandalin is dealing with a group of thugs who call themselves the Redbrand Ruffians and are hiding out beneath the ruins of a local manor. This setup works perfectly for Easthill, which is having similar troubles from the Iron Circle. However, I'm making the decision to use the Ashmadai instead. In particular, I will use Favria the dwarf, who leads the more aggressive and straightforward sect of Asmodeus worshippers. This will likely become a significant part of chapter 2 or 3.</p><p></p><p><strong>Thundertree.</strong> Marl was a prosperous thorp until the Iron Circle burned it to the ground. It is now empty except for the dire rats, drakes, and goblins that skulk around the ruins. I don't have any significant plans for Marl in this adventure, but the map of Thundertree will serve in a pinch for a one-off encounter, or if the players decide they want to check it out for themselves. Perhaps the heroes may run into a group from the Fell Court and discover either a potential threat or an ally.</p><p></p><p><strong>Cragmaw Caves</strong> and <strong>Cragmaw Castle.</strong> These two locations originally served as lairs for a tribe of goblins near Phandalin. In Harkenwold, they will feature goblins again. In case anyone missed it, the skeletal mage of Dal Nystiere is allied with the Daggerburg goblins. As far as I could tell, they were little more than door guards to his chambers in the published adventure. But adding these locations, I can do much more with the Woodsinger elves and make their quest something more substantial. This will be at least a full chapter by itself. I'll describe it in more detail later.</p><p></p><p>Suddenly, this adventure has gotten a whole lot bigger. There is nothing extraneous that doesn't tie in with something that was already mentioned or hinted at in the original design. In fact, most of the plots and quests from <em>Lost Mine</em> fit easily into <em>Reavers</em> with only minor alterations. Obviously there will need to be some conversions between the different settings and editions. But this one additional adventure from a different edition provides enough resources and inspiration to get this ball rolling. Time to see what our new adventure is going to look like.</p></blockquote><p></p>
[QUOTE="Jacob Lewis, post: 8519304, member: 6667921"] Part II: [B]Just Add the Starter Set[/B] [I]Lost Mine of Phandelver[/I] (LMoP, 5th Edition Starter Set) [URL='https://postimg.cc/fSDnckfz'][IMG]https://i.postimg.cc/fSDnckfz/lmopcover.jpg[/IMG][/URL] Anyone that has played 5th Edition [I]Dungeon & Dragons[/I] since it came out will likely be familiar with, or at least heard of [I]Lost Mine of Phandelver[/I]. It is the introductory adventure that comes with the [I]Starter Set[/I]. Before you get any crazy ideas, let me assure you I am not thinking of cramming the two adventures together. But there are a lot of good maps that I can borrow for this adventure. And surprisingly, there are a few other things I can use that will fit very comfortably in Harkenwold. The maps are really the key here. Not only were they drawn by the same artist (Mike Schley) who did the maps for [I]Reavers of Harkenwold[/I], but they are also available on his [URL='https://prints.mikeschley.com/p856083253']website[/URL]. You can purchase them as a bundle, or individually if you prefer. The digital maps include hi-res versions without labels or grids. Best of all, they are similar in style and color to the ones in this adventure so they look like a complete set. There are seven maps total, and I have found places for five in my revised adventure. [B]Phandalin.[/B] This frontier settlement fills in perfectly for Easthill, a settlement of shepherds and stonecutters on the slopes of the Briar Hills. The village elder is thoroughly cowed by the Iron Circle, but a hunter has quietly stepped up to organize Easthill's fight. This scenario is similar to the one where the heroes need to deal with the bullywugs so the citizens of Tor's Hold can join the resistance. But I am changing one thing. [B]Redbrand Hideout.[/B] The town of Phandalin is dealing with a group of thugs who call themselves the Redbrand Ruffians and are hiding out beneath the ruins of a local manor. This setup works perfectly for Easthill, which is having similar troubles from the Iron Circle. However, I'm making the decision to use the Ashmadai instead. In particular, I will use Favria the dwarf, who leads the more aggressive and straightforward sect of Asmodeus worshippers. This will likely become a significant part of chapter 2 or 3. [B]Thundertree.[/B] Marl was a prosperous thorp until the Iron Circle burned it to the ground. It is now empty except for the dire rats, drakes, and goblins that skulk around the ruins. I don't have any significant plans for Marl in this adventure, but the map of Thundertree will serve in a pinch for a one-off encounter, or if the players decide they want to check it out for themselves. Perhaps the heroes may run into a group from the Fell Court and discover either a potential threat or an ally. [B]Cragmaw Caves[/B] and [B]Cragmaw Castle.[/B] These two locations originally served as lairs for a tribe of goblins near Phandalin. In Harkenwold, they will feature goblins again. In case anyone missed it, the skeletal mage of Dal Nystiere is allied with the Daggerburg goblins. As far as I could tell, they were little more than door guards to his chambers in the published adventure. But adding these locations, I can do much more with the Woodsinger elves and make their quest something more substantial. This will be at least a full chapter by itself. I'll describe it in more detail later. Suddenly, this adventure has gotten a whole lot bigger. There is nothing extraneous that doesn't tie in with something that was already mentioned or hinted at in the original design. In fact, most of the plots and quests from [I]Lost Mine[/I] fit easily into [I]Reavers[/I] with only minor alterations. Obviously there will need to be some conversions between the different settings and editions. But this one additional adventure from a different edition provides enough resources and inspiration to get this ball rolling. Time to see what our new adventure is going to look like. [/QUOTE]
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