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<blockquote data-quote="Hand of Vecna" data-source="post: 3310839" data-attributes="member: 755"><p>[sblock=OOC]Not quite. First thought was to do Enhanced Skills 4 (Intimidate +16 [+15 due to PL limits), Enhanced Feats 2 (Fascinate [Intimidate], Set-Up or Set-Up, Startle), scare them into submission/startle them to give his teammates a better chance... but I realized that could very easily backfire, make them panic and start shooting hostages.</p><p>So, I then thought to go with Enhanced Skills 4 (Diplomacy +16 [+15 due to PL limits]) and Enhanced Feats 2 (Challenge [Combat Diplomacy], Fascinate [diplomacy]), in order to talk the gunmen & super-crook into calming down and telling us what they want, negotiate, occupy their time while Archeville's teammates find some way to sneak in and ambush them while he's got them distracted. If Arcehville can get some time, maybe throw some Enhanced Charisma in there (posibly with a Flaw to limit it to applying only to a specific skill check?), to boost the Diplomacy check roll.</p><p>Then I realized that there's been no mention of whether or not Skill Challenges -- pesented in the <em>Mastermind's Manual</em> -- are being used here, so I made up <a href="http://www.enworld.org/showthread.php?t=186620" target="_blank">this thread</a> to ask whether they would be allowed or not.[/sblock]</p></blockquote><p></p>
[QUOTE="Hand of Vecna, post: 3310839, member: 755"] [sblock=OOC]Not quite. First thought was to do Enhanced Skills 4 (Intimidate +16 [+15 due to PL limits), Enhanced Feats 2 (Fascinate [Intimidate], Set-Up or Set-Up, Startle), scare them into submission/startle them to give his teammates a better chance... but I realized that could very easily backfire, make them panic and start shooting hostages. So, I then thought to go with Enhanced Skills 4 (Diplomacy +16 [+15 due to PL limits]) and Enhanced Feats 2 (Challenge [Combat Diplomacy], Fascinate [diplomacy]), in order to talk the gunmen & super-crook into calming down and telling us what they want, negotiate, occupy their time while Archeville's teammates find some way to sneak in and ambush them while he's got them distracted. If Arcehville can get some time, maybe throw some Enhanced Charisma in there (posibly with a Flaw to limit it to applying only to a specific skill check?), to boost the Diplomacy check roll. Then I realized that there's been no mention of whether or not Skill Challenges -- pesented in the [i]Mastermind's Manual[/i] -- are being used here, so I made up [url=http://www.enworld.org/showthread.php?t=186620]this thread[/url] to ask whether they would be allowed or not.[/sblock] [/QUOTE]
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