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<blockquote data-quote="Raylis" data-source="post: 3312371" data-attributes="member: 19854"><p><strong>Round 2</strong></p><p></p><p><span style="color: gray"><span style="font-size: 9px"> OOC: No problem rgordona, just helps me keep track better as well. This is just the tip of the iceburg, there's still more to come ^_^ </span></span></p><p></p><p>Juggler's knife bounces expertly off the wall and smacks the Crimson clad villian in the shoulder, hilt first. The waves of biochemical energy don't seem to slow the villian down as he lets out a high pitched shriek, causing the windows of the building to rattle. Juggler and Jack manage to dodge the visible crimson colored waves of energy emenating from the criminal, Zenji however is not as lucky as everything suddenly goes very quiet....</p><p></p><p>Mr. Jones can feel the thoughts of those in the lobby calm down, but panicked thoughts eminate from the far left office door. The office door behind the heroes opens as another gunmen (armed with a machine gun) steps into the room confusion can be seen on the parts of his face not obscrured by the ski mask. </p><p></p><p>Despite his new handicap the Arcane Antiquarian hits the Crimson Crier directly with a blast of his powerful staff, but the Villian doesn't seem to be effected. </p><p></p><p>The thug with the the crier levels his weapon at the heroes, his eyes glancing over at the Criar as if waiting for the order to open fire. </p><p></p><p>Meanwhile outside Herr Doktor Archeville works rapidly to take apart the sirens and begins to patch them back together in a curious design that incorperates a bullhorn, the sirens and some chewing gum he found on the bottom of his shoe...</p><p></p><p><span style="color: gray"><span style="font-size: 9px"> OOC: Actions for round three, Zenji is deafened and can make a Fortitude save next round to aleviate the effect. All three heroes in the bank notice the entrance of another gunman. </span></span></p></blockquote><p></p>
[QUOTE="Raylis, post: 3312371, member: 19854"] [b]Round 2[/b] [color=gray][size=1] OOC: No problem rgordona, just helps me keep track better as well. This is just the tip of the iceburg, there's still more to come ^_^ [/size][/color][size=1][/size] Juggler's knife bounces expertly off the wall and smacks the Crimson clad villian in the shoulder, hilt first. The waves of biochemical energy don't seem to slow the villian down as he lets out a high pitched shriek, causing the windows of the building to rattle. Juggler and Jack manage to dodge the visible crimson colored waves of energy emenating from the criminal, Zenji however is not as lucky as everything suddenly goes very quiet.... Mr. Jones can feel the thoughts of those in the lobby calm down, but panicked thoughts eminate from the far left office door. The office door behind the heroes opens as another gunmen (armed with a machine gun) steps into the room confusion can be seen on the parts of his face not obscrured by the ski mask. Despite his new handicap the Arcane Antiquarian hits the Crimson Crier directly with a blast of his powerful staff, but the Villian doesn't seem to be effected. The thug with the the crier levels his weapon at the heroes, his eyes glancing over at the Criar as if waiting for the order to open fire. Meanwhile outside Herr Doktor Archeville works rapidly to take apart the sirens and begins to patch them back together in a curious design that incorperates a bullhorn, the sirens and some chewing gum he found on the bottom of his shoe... [color=gray][size=1] OOC: Actions for round three, Zenji is deafened and can make a Fortitude save next round to aleviate the effect. All three heroes in the bank notice the entrance of another gunman. [/size][/color][size=1][/size] [/QUOTE]
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