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<blockquote data-quote="Jalinth" data-source="post: 3313198" data-attributes="member: 49064"><p>[sblock=If the Gumball appears to disable CC, or at least seriously hinder him] With the Crier seemingly disabled, at least for the moment, Jack spins to face the new threat. With an arrogant smile he sends some sedatives at the new gunman.[/sblock][sblock=If not]Cursing the Crier’s resilience, Jack sends another almost undetectable pulse of force at the him. Undetecable to those watching that is. He fully expected the Crier to notice THIS attack. Rather then attempting to gently put a target to sleep, the bio-energy tears through the Crier’s body, hopefully rending blood vessels and inflicting some serious physical trauma.[/sblock]</p><p>As he fires, Jack hears Jones warning come over the com-link. <span style="color: DarkRed">“On my way. The paralyze won’t hold ‘em much longer. Tell the bloody cops to hurry up and get in here!” </span> Taking to the air once again he flies right at the gunman, making himself an easy target. He zips over the gun-man’s head and comes to a stop just inside the door of the office <span style="color: DarkRed">"And where the heck is that German egghead?"</span></p><p>[sblock=OOC] Jack will fire at his target. Either Fatigue for a DC 20 save at the dude with the MG or DC 25 fort save with lethal damage at the Crier. Other then it being a Fort save, it is otherwise the same as a normal damage. Then I’ll take a move action to put myself where I described.</p><p><a href="http://invisiblecastle.com/find.py?id=850728" target="_blank">Attack AoA5. Either Fatigue at MG or Damage at Crier. (1d20+15=33)</a></p><p>While Jack isn't please with Zenji, I think his actions are making this to be a very... exciting session. Which is why I didn't try harder to stop him. Great fun.[/sblock]</p></blockquote><p></p>
[QUOTE="Jalinth, post: 3313198, member: 49064"] [sblock=If the Gumball appears to disable CC, or at least seriously hinder him] With the Crier seemingly disabled, at least for the moment, Jack spins to face the new threat. With an arrogant smile he sends some sedatives at the new gunman.[/sblock][sblock=If not]Cursing the Crier’s resilience, Jack sends another almost undetectable pulse of force at the him. Undetecable to those watching that is. He fully expected the Crier to notice THIS attack. Rather then attempting to gently put a target to sleep, the bio-energy tears through the Crier’s body, hopefully rending blood vessels and inflicting some serious physical trauma.[/sblock] As he fires, Jack hears Jones warning come over the com-link. [COLOR=DarkRed]“On my way. The paralyze won’t hold ‘em much longer. Tell the bloody cops to hurry up and get in here!” [/COLOR] Taking to the air once again he flies right at the gunman, making himself an easy target. He zips over the gun-man’s head and comes to a stop just inside the door of the office [COLOR=DarkRed]"And where the heck is that German egghead?"[/COLOR] [sblock=OOC] Jack will fire at his target. Either Fatigue for a DC 20 save at the dude with the MG or DC 25 fort save with lethal damage at the Crier. Other then it being a Fort save, it is otherwise the same as a normal damage. Then I’ll take a move action to put myself where I described. [url=http://invisiblecastle.com/find.py?id=850728]Attack AoA5. Either Fatigue at MG or Damage at Crier. (1d20+15=33)[/url] While Jack isn't please with Zenji, I think his actions are making this to be a very... exciting session. Which is why I didn't try harder to stop him. Great fun.[/sblock] [/QUOTE]
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