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RS2: The Tokyo Problem (Velmont Judging)
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<blockquote data-quote="Stormwind" data-source="post: 3835570" data-attributes="member: 48084"><p>[sblock=OOC (Raylis)]</p><p>Just to recap, Scouts blindsight is:</p><p></p><p><span style="font-size: 9px"><strong>Super senses [Mutant](Variable pp/rank + 6 pp = 10 pp)</strong></span></p><p> <span style="font-size: 9px">Blindsight [Mental] (4 ranks)</span></p><p> <span style="font-size: 9px">Power Feat: Acute (1)</span></p><p> <span style="font-size: 9px">Power Feat: Accurate (2)</span></p><p> <span style="font-size: 9px">Power Feat: Innate (1)</span></p><p> <span style="font-size: 9px">Power Feat: Radius (1)</span></p><p> <span style="font-size: 9px">Power Feat: Subtle (1)</span></p><p></p><p>My understanding was that since Scout's blindsight is a <strong>mental</strong> sense, it is only blocked by something that blocks mental senses. What exactly blocks mental senses is not really well defined in the rules, and so is really up to the GM (in this case you).</p><p>Nonetheless I would like to mention a few points:</p><p>- My intent with Scout's blindsight was that it was very effective at close range, i.e. she can perceive things as well as with normal sight, she could see through walls unless they were specifically designed to counter this, etc.</p><p>- I have spent 10 pts on her blindsight (rather than just 4) to try and gain this effect</p><p>- The <strong>acute</strong> should allow her to perceive details</p><p>- <strong>Accurate</strong> and <strong>radius</strong> are normally included in blindsight (Steve Kensons rulings on <a href="http://www.atomicthinktank.com/viewtopic.php?t=11970&highlight=blindsight" target="_blank">Accurate</a> and <a href="http://www.atomicthinktank.com/viewtopic.php?t=14738&highlight=blindsight" target="_blank">Radius</a>specific to <a href="http://www.atomicthinktank.com/viewtopic.php?t=18600&highlight=blindsight" target="_blank">blindsight</a>), however I have paid for them again, basically following Steve Kenson's guidelines for a <a href="http://www.atomicthinktank.com/viewtopic.php?t=21449&highlight=blindsight" target="_blank">ranged tactile sense</a> but applied to blindsight, specifically to allow Scout to see through walls.</p><p></p><p>Of course in the end it is your call, however I just wanted to bring the above details to your attention.[/sblock]</p><p></p><p>Scout carefully reaches down and taps Marie on the shoulder, then points to the ladder on the other side of the maintenace shaft and whispers, <span style="font-size: 9px"><span style="color: DarkOliveGreen">"Ready?"</span></span></p></blockquote><p></p>
[QUOTE="Stormwind, post: 3835570, member: 48084"] [sblock=OOC (Raylis)] Just to recap, Scouts blindsight is: [SIZE=1][B]Super senses [Mutant](Variable pp/rank + 6 pp = 10 pp)[/B] Blindsight [Mental] (4 ranks) Power Feat: Acute (1) Power Feat: Accurate (2) Power Feat: Innate (1) Power Feat: Radius (1) Power Feat: Subtle (1)[/SIZE] My understanding was that since Scout's blindsight is a [B]mental[/B] sense, it is only blocked by something that blocks mental senses. What exactly blocks mental senses is not really well defined in the rules, and so is really up to the GM (in this case you). Nonetheless I would like to mention a few points: - My intent with Scout's blindsight was that it was very effective at close range, i.e. she can perceive things as well as with normal sight, she could see through walls unless they were specifically designed to counter this, etc. - I have spent 10 pts on her blindsight (rather than just 4) to try and gain this effect - The [B]acute[/B] should allow her to perceive details - [B]Accurate[/B] and [B]radius[/B] are normally included in blindsight (Steve Kensons rulings on [url=http://www.atomicthinktank.com/viewtopic.php?t=11970&highlight=blindsight]Accurate[/url] and [url=http://www.atomicthinktank.com/viewtopic.php?t=14738&highlight=blindsight]Radius[/url]specific to [url=http://www.atomicthinktank.com/viewtopic.php?t=18600&highlight=blindsight]blindsight[/url]), however I have paid for them again, basically following Steve Kenson's guidelines for a [url=http://www.atomicthinktank.com/viewtopic.php?t=21449&highlight=blindsight]ranged tactile sense[/url] but applied to blindsight, specifically to allow Scout to see through walls. Of course in the end it is your call, however I just wanted to bring the above details to your attention.[/sblock] Scout carefully reaches down and taps Marie on the shoulder, then points to the ladder on the other side of the maintenace shaft and whispers, [SIZE=1][COLOR=DarkOliveGreen]"Ready?"[/COLOR][/SIZE] [/QUOTE]
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