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RSDancey replies to Goodman article (Forked Thread: Goodman rebuttal)
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<blockquote data-quote="xechnao" data-source="post: 4837702" data-attributes="member: 58105"><p>Reading this post and some others makes me think that Wotc has failed strategically with D&D on the tabletop arena. It has failed to make a product that helps and inspires people to closely live fantastic adventures with their friends.</p><p>It has succeeded instead to produce a game, a functional game when running with the help of a computer that carries fascinating fantasy elements to artistically impress and please. </p><p>It still leaves the possibility of the freedom of a tabletop game in comparison to a computer game but fails in practice due to the time it needs when it runs.</p><p>To me, now, it is becoming more clear than ever that there is nothing that can be done to save the tabletop D&D if the next edition is nothing more than a game that plays in strict sessions (see combat) and not designed as an optimized product for a continuous dynamic of player interaction for the tabletop environment. As of today, I really find it ridiculous for a tabletop game to provoke questions about the use of skill challenges for roleplaying. Tabletop play is about thinking what you want to do and having the tool to do it. Not trying to play with a tool and see what you can do with it. This mentality exists in the realm of computers, not tabletop. </p><p></p><p>So it seems RDancey was right. The D&D as we want to think it today may only exist in the market as a hobby aking to railway-train modeling. If it wants to become a digital game it will not survive the competition because traditionally it is not made for this sort of thing, its philosophy is not that of a digital game. It will be a shame to see a tabletop game of a very strong brand name like D&D die because it somehow thinks it needs to be the most successful NeverwinterNights-like game and exhausts its efforts trying to achieve this goal.</p></blockquote><p></p>
[QUOTE="xechnao, post: 4837702, member: 58105"] Reading this post and some others makes me think that Wotc has failed strategically with D&D on the tabletop arena. It has failed to make a product that helps and inspires people to closely live fantastic adventures with their friends. It has succeeded instead to produce a game, a functional game when running with the help of a computer that carries fascinating fantasy elements to artistically impress and please. It still leaves the possibility of the freedom of a tabletop game in comparison to a computer game but fails in practice due to the time it needs when it runs. To me, now, it is becoming more clear than ever that there is nothing that can be done to save the tabletop D&D if the next edition is nothing more than a game that plays in strict sessions (see combat) and not designed as an optimized product for a continuous dynamic of player interaction for the tabletop environment. As of today, I really find it ridiculous for a tabletop game to provoke questions about the use of skill challenges for roleplaying. Tabletop play is about thinking what you want to do and having the tool to do it. Not trying to play with a tool and see what you can do with it. This mentality exists in the realm of computers, not tabletop. So it seems RDancey was right. The D&D as we want to think it today may only exist in the market as a hobby aking to railway-train modeling. If it wants to become a digital game it will not survive the competition because traditionally it is not made for this sort of thing, its philosophy is not that of a digital game. It will be a shame to see a tabletop game of a very strong brand name like D&D die because it somehow thinks it needs to be the most successful NeverwinterNights-like game and exhausts its efforts trying to achieve this goal. [/QUOTE]
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RSDancey replies to Goodman article (Forked Thread: Goodman rebuttal)
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