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RSDancey replies to Goodman article (Forked Thread: Goodman rebuttal)
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<blockquote data-quote="xechnao" data-source="post: 4838083" data-attributes="member: 58105"><p>So are you saying the roleplaying tabletop population is increasing? Because the consensus of the thread regarding Dancey's post is that tabletop rpgames as they are, are becoming harder and harder to stay afoot when they have to compete for people's gaming-hobby time. </p><p></p><p></p><p>I am not avoiding my core premise cause this is not my core premise <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>My premise is that Wotc failed to make a game that is especially build to especially promote the fun of the tabletop experience in front of the MMO games for the most basic or casual modern consumer level of entertainment. For who is educated, informed and has passed the learning curve of the tabletop rpgs we have had till now 4e may be the best game in the world right now. Same for who has the possibility of the available time needed to make most out of 4e. But is 4e enough to compete with MMOs for the casual gamer? One that is not allready invested in fantasy gaming but he could be interested or fascinated to give it a small bit effort? Today the smaller this bit of effort has to be, the more MMOs seem to win over D&D. In other words D&D faces an uphill battle. It should play on its strengths and try to keep what it can keep. To secure the possibility to be able to permanently achieve this it should be optimized to thrive on the land it draws its strength from. This is my core premise.</p></blockquote><p></p>
[QUOTE="xechnao, post: 4838083, member: 58105"] So are you saying the roleplaying tabletop population is increasing? Because the consensus of the thread regarding Dancey's post is that tabletop rpgames as they are, are becoming harder and harder to stay afoot when they have to compete for people's gaming-hobby time. I am not avoiding my core premise cause this is not my core premise :) My premise is that Wotc failed to make a game that is especially build to especially promote the fun of the tabletop experience in front of the MMO games for the most basic or casual modern consumer level of entertainment. For who is educated, informed and has passed the learning curve of the tabletop rpgs we have had till now 4e may be the best game in the world right now. Same for who has the possibility of the available time needed to make most out of 4e. But is 4e enough to compete with MMOs for the casual gamer? One that is not allready invested in fantasy gaming but he could be interested or fascinated to give it a small bit effort? Today the smaller this bit of effort has to be, the more MMOs seem to win over D&D. In other words D&D faces an uphill battle. It should play on its strengths and try to keep what it can keep. To secure the possibility to be able to permanently achieve this it should be optimized to thrive on the land it draws its strength from. This is my core premise. [/QUOTE]
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RSDancey replies to Goodman article (Forked Thread: Goodman rebuttal)
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