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RSDancey replies to Goodman article (Forked Thread: Goodman rebuttal)
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<blockquote data-quote="Dausuul" data-source="post: 4838909" data-attributes="member: 58197"><p>*shrug* You asked for a solution to the gamer density problem. Online gaming eliminates the problem, and I think it's where the future of the hobby lies. As the cleric said to the psychotic halfling, evolve or die. Keep in mind, though, that as webcams and headsets with microphones become more commonplace, the degree of interaction possible over the Internet will continue to increase. I mentioned a virtual tabletop with videoconferencing; that's already possible with today's technology. It isn't as good as being there, but it's a lot better than pure text-based chat.</p><p></p><p>What it boils down to is that the realm founded by Gygax and Arneson splintered a few years ago; the grognards and dedicated roleplayers became the Kingdom of Tabletop, while the casual gamers crossed the sea to the Empire of Mmo. The Kingdom of Tabletop has not been a very friendly place for the casual gamer for a while now - especially compared to the Empire of Mmo, which under the current Emperor Warcraft has gone to great lengths to reduce the barriers to entry.</p><p></p><p>So, either the Kingdom has to find a way to drastically lower its barriers to entry; or it has to find a way to exist with only the grognards and dedicated roleplayers. I honestly don't see how it achieves the former while remaining a tabletop game. The latter demands a way to maintain ties in a small community scattered across a very large area... which pretty much means the Internet.</p><p></p><p>I'm not saying tabletop gaming as we know it will ever die out completely. But if you think it's a niche hobby today, wait till you see it twenty years from now.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 4838909, member: 58197"] *shrug* You asked for a solution to the gamer density problem. Online gaming eliminates the problem, and I think it's where the future of the hobby lies. As the cleric said to the psychotic halfling, evolve or die. Keep in mind, though, that as webcams and headsets with microphones become more commonplace, the degree of interaction possible over the Internet will continue to increase. I mentioned a virtual tabletop with videoconferencing; that's already possible with today's technology. It isn't as good as being there, but it's a lot better than pure text-based chat. What it boils down to is that the realm founded by Gygax and Arneson splintered a few years ago; the grognards and dedicated roleplayers became the Kingdom of Tabletop, while the casual gamers crossed the sea to the Empire of Mmo. The Kingdom of Tabletop has not been a very friendly place for the casual gamer for a while now - especially compared to the Empire of Mmo, which under the current Emperor Warcraft has gone to great lengths to reduce the barriers to entry. So, either the Kingdom has to find a way to drastically lower its barriers to entry; or it has to find a way to exist with only the grognards and dedicated roleplayers. I honestly don't see how it achieves the former while remaining a tabletop game. The latter demands a way to maintain ties in a small community scattered across a very large area... which pretty much means the Internet. I'm not saying tabletop gaming as we know it will ever die out completely. But if you think it's a niche hobby today, wait till you see it twenty years from now. [/QUOTE]
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RSDancey replies to Goodman article (Forked Thread: Goodman rebuttal)
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