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RSDancey replies to Goodman article (Forked Thread: Goodman rebuttal)
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<blockquote data-quote="Windjammer" data-source="post: 4838928" data-attributes="member: 60075"><p>My apologies. I didn't want to insinuate that you (or Ryan) had never read a book or didn't know about the difference between the respective attractions of the and outer eye (to use your terms). What I said was: as long as people feel the attraction of the former, and they will as long as they read books, then I don't think anyone should feel the risk of these things being supplanted by entirely different things.</p><p></p><p></p><p></p><p>Here's the catch. I used to play quite a bit of Guildwars (another Fantasy-MMO). It was quite a thing to logon on a Friday evening and get in touch with the other members in one's guild. We would talk and form groups to go through missions, during which we'd communicate using head sets. Obviously 90% of what we'd say would be incidentally in-character and informed by in-game considerations ("you [meaning, your rogue] need to watch out - there's a monster behind you" etc.). True, everything thereof would only regard combat situations, but that has been my experience with most of 4E as well.</p><p></p><p>So, I'm with Ryan that MMOs get on top of these interpersonal aspects of P&P RPGing to a greater extent than so far. (The only thing that's missing is the DM, so I'm still wondering how he comes into the equation.)</p><p></p><p>And that would be why I focused on supplying one's own visuals. That is for me the only thing that MMOs won't ever (want to) accomplish.</p></blockquote><p></p>
[QUOTE="Windjammer, post: 4838928, member: 60075"] My apologies. I didn't want to insinuate that you (or Ryan) had never read a book or didn't know about the difference between the respective attractions of the and outer eye (to use your terms). What I said was: as long as people feel the attraction of the former, and they will as long as they read books, then I don't think anyone should feel the risk of these things being supplanted by entirely different things. Here's the catch. I used to play quite a bit of Guildwars (another Fantasy-MMO). It was quite a thing to logon on a Friday evening and get in touch with the other members in one's guild. We would talk and form groups to go through missions, during which we'd communicate using head sets. Obviously 90% of what we'd say would be incidentally in-character and informed by in-game considerations ("you [meaning, your rogue] need to watch out - there's a monster behind you" etc.). True, everything thereof would only regard combat situations, but that has been my experience with most of 4E as well. So, I'm with Ryan that MMOs get on top of these interpersonal aspects of P&P RPGing to a greater extent than so far. (The only thing that's missing is the DM, so I'm still wondering how he comes into the equation.) And that would be why I focused on supplying one's own visuals. That is for me the only thing that MMOs won't ever (want to) accomplish. [/QUOTE]
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RSDancey replies to Goodman article (Forked Thread: Goodman rebuttal)
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