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RSDancey replies to Goodman article (Forked Thread: Goodman rebuttal)
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<blockquote data-quote="thecasualoblivion" data-source="post: 4840952" data-attributes="member: 59096"><p>I think you aren't giving people enough credit. 4E isn't hard to pick up. Hell, I'd argue that 3E wasn't too hard to pick up, though it was hard and required a steep investment to get the same results as experienced players. </p><p></p><p>I think you are putting "inspiration" on a pedestal here, and particularly putting too much on fluff. Mechanics say more than fluff, because actions speak louder than words. Its one thing to say or imagine something, and its another to actually do it. In game mechanics terms, to take an action and see it have an effect on the game world. Mechanics provide that. </p><p></p><p>To add to this discussion, one thing casual play absolutely must have is the ability to accomodate a bad DM. This is important for spontaneous game generation, where a group of kids gets together, buys a few books, and starts playing without any outside input. Or, when a fresh faced player walks into a semi-public event like RPGA. A game that can produce acceptable results with a mediocre or inexperienced DM is a better fit for serving casual players.</p></blockquote><p></p>
[QUOTE="thecasualoblivion, post: 4840952, member: 59096"] I think you aren't giving people enough credit. 4E isn't hard to pick up. Hell, I'd argue that 3E wasn't too hard to pick up, though it was hard and required a steep investment to get the same results as experienced players. I think you are putting "inspiration" on a pedestal here, and particularly putting too much on fluff. Mechanics say more than fluff, because actions speak louder than words. Its one thing to say or imagine something, and its another to actually do it. In game mechanics terms, to take an action and see it have an effect on the game world. Mechanics provide that. To add to this discussion, one thing casual play absolutely must have is the ability to accomodate a bad DM. This is important for spontaneous game generation, where a group of kids gets together, buys a few books, and starts playing without any outside input. Or, when a fresh faced player walks into a semi-public event like RPGA. A game that can produce acceptable results with a mediocre or inexperienced DM is a better fit for serving casual players. [/QUOTE]
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RSDancey replies to Goodman article (Forked Thread: Goodman rebuttal)
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