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RStiv's Burning Sky
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<blockquote data-quote="RangerWickett" data-source="post: 9563659" data-attributes="member: 63"><p>I think you're using the word MacGuffin to mean something else than I'm used to.</p><p></p><p>The campaign does have an NPC in most adventures who are aligned with the party in interest and can provide information. You don't need to keep them, though.</p><p></p><p>Torrent is a link to the resistance because the resistance would provide aid to help people escape to safety. And she has a personal bond with the villain of adventure 3 to give you an excuse for her to say, "Hey, wanna come meet my mentor?" and give the PCs a chance to interact with Lee before the climax. But if she dies, the plot keeps working fine.</p><p></p><p>Haddin probably should have been an ex-inquisitor whom the Ragesians come to press back into service. He could then be a source of info about the inquisitors while also being an untrustworthy ally whose only reason for cooperating is trying to stay alive. But you can just kill him, and the plot keeps working fine.</p><p></p><p>Crystin has a link to the trillith, which show up repeatedly and occasionally bond with living beings to share their powers. But if she dies, the plot keeps working fine.</p><p></p><p>In #2, Tiljann wants to get out of the Fire Forest and can either be an assistant in understanding the legends and dynamics in the area, or she can be sidelined. And if she dies, the plot keeps working fine.</p><p></p><p>In #4, Balam is a way for Seaquen to still have a representative on a diplomatic mission if none of the PCs are diplomats. It's actually <em>expected</em> that he dies.</p><p></p><p>Etc. </p><p></p><p>They're characters who exist in the world and have motivations that might line up with the party. In my games, my players usually enjoy getting to know new NPCs as a way to explore their own characters and learn about the world.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 9563659, member: 63"] I think you're using the word MacGuffin to mean something else than I'm used to. The campaign does have an NPC in most adventures who are aligned with the party in interest and can provide information. You don't need to keep them, though. Torrent is a link to the resistance because the resistance would provide aid to help people escape to safety. And she has a personal bond with the villain of adventure 3 to give you an excuse for her to say, "Hey, wanna come meet my mentor?" and give the PCs a chance to interact with Lee before the climax. But if she dies, the plot keeps working fine. Haddin probably should have been an ex-inquisitor whom the Ragesians come to press back into service. He could then be a source of info about the inquisitors while also being an untrustworthy ally whose only reason for cooperating is trying to stay alive. But you can just kill him, and the plot keeps working fine. Crystin has a link to the trillith, which show up repeatedly and occasionally bond with living beings to share their powers. But if she dies, the plot keeps working fine. In #2, Tiljann wants to get out of the Fire Forest and can either be an assistant in understanding the legends and dynamics in the area, or she can be sidelined. And if she dies, the plot keeps working fine. In #4, Balam is a way for Seaquen to still have a representative on a diplomatic mission if none of the PCs are diplomats. It's actually [I]expected[/I] that he dies. Etc. They're characters who exist in the world and have motivations that might line up with the party. In my games, my players usually enjoy getting to know new NPCs as a way to explore their own characters and learn about the world. [/QUOTE]
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