Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
RToEE [SPOILERS] How to move PCs and plot along?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="LostSoul" data-source="post: 2634748" data-attributes="member: 386"><p>I took a departure from the module and introduced a MacGuffin into the module. An evil book (I used Call of Cthulhu with the RttToEE, so it fit thematically) that the Bad Guys needed in order to Anoint the Champion.</p><p></p><p>The problem (I discovered later on) was that the bad guys needed to get the book in order to move along with their plots. Which isn't so bad, I guess, but it could leave a bad taste in the Player's mouths if they lose the book in another way.</p><p></p><p>[I was thinking of giving the bad guys some other way to get the information they needed (an evil spell-ritual), but without the book it would take them a long time. Which seems to work okay.]</p><p></p><p>But here's how it is supposed to go:</p><p></p><p>1) The PCs head to the moathouse in search of adventure. There they meet up with the bad guys, and read Geynor Ton's journal. That points them to the bad guys in Hommlet.</p><p></p><p>2) They take care of the bad guys in Hommlet. They discover a link between Hommlet and Rastor.</p><p></p><p>2a) They might decide to head to the old Temple and/or Nulb. The only point of Nulb is to introduce Lareth the Beautiful.</p><p></p><p>3) The PCs head to Rastor. From there, it's pretty easy to see that there's something up in the old dwarven mines.</p><p></p><p></p><p>In my game, with the book, I had the bad guys there freak out (they knew what they had was valuable, and wanted to get to Rastor and the mines as soon as they could - once Utreshimon was out of the way). They try to get to Rastor using whatever means possible - whoever brought the book back to Hedrack would be favoured, so that meant backstabbing and treachery. </p><p></p><p>Chatrillion, shadowing the PCs, alerts Dunrat to the discovery beneath the moathouse, and they all head to Rastor. That they are all going to Rastor, with something Evil and Valuable, should be pretty obvious to the PCs.</p><p></p><p>Rastor was a hive of scum and villany - all the War1s from the mines hung out there, taking leave, and they bad guys used it to get supplies in and out of the mines. Once the PCs get to Rastor, it's obvious that there is Evil in the mines.</p><p></p><p>(I set it during the Greyhawk wars, so Veluna, Furyondy, and Verbobonc had Iuz to deal with, and didn't care about some bandits who didn't really cause many problems out in the sticks.)</p><p></p><p>I gave the bad guys a lot of things to do, and all of them were competing with each other. I never quite made it to the mines, but I was hoping to draw the PCs into the political rivalry between the factions instead of using the mines as a big dungeon crawl.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 2634748, member: 386"] I took a departure from the module and introduced a MacGuffin into the module. An evil book (I used Call of Cthulhu with the RttToEE, so it fit thematically) that the Bad Guys needed in order to Anoint the Champion. The problem (I discovered later on) was that the bad guys needed to get the book in order to move along with their plots. Which isn't so bad, I guess, but it could leave a bad taste in the Player's mouths if they lose the book in another way. [I was thinking of giving the bad guys some other way to get the information they needed (an evil spell-ritual), but without the book it would take them a long time. Which seems to work okay.] But here's how it is supposed to go: 1) The PCs head to the moathouse in search of adventure. There they meet up with the bad guys, and read Geynor Ton's journal. That points them to the bad guys in Hommlet. 2) They take care of the bad guys in Hommlet. They discover a link between Hommlet and Rastor. 2a) They might decide to head to the old Temple and/or Nulb. The only point of Nulb is to introduce Lareth the Beautiful. 3) The PCs head to Rastor. From there, it's pretty easy to see that there's something up in the old dwarven mines. In my game, with the book, I had the bad guys there freak out (they knew what they had was valuable, and wanted to get to Rastor and the mines as soon as they could - once Utreshimon was out of the way). They try to get to Rastor using whatever means possible - whoever brought the book back to Hedrack would be favoured, so that meant backstabbing and treachery. Chatrillion, shadowing the PCs, alerts Dunrat to the discovery beneath the moathouse, and they all head to Rastor. That they are all going to Rastor, with something Evil and Valuable, should be pretty obvious to the PCs. Rastor was a hive of scum and villany - all the War1s from the mines hung out there, taking leave, and they bad guys used it to get supplies in and out of the mines. Once the PCs get to Rastor, it's obvious that there is Evil in the mines. (I set it during the Greyhawk wars, so Veluna, Furyondy, and Verbobonc had Iuz to deal with, and didn't care about some bandits who didn't really cause many problems out in the sticks.) I gave the bad guys a lot of things to do, and all of them were competing with each other. I never quite made it to the mines, but I was hoping to draw the PCs into the political rivalry between the factions instead of using the mines as a big dungeon crawl. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
RToEE [SPOILERS] How to move PCs and plot along?
Top