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[RttToEE] Almost a TPK tonight...
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<blockquote data-quote="Numion" data-source="post: 562926" data-attributes="member: 124"><p><strong>Re: Re: Re: Re: next time...</strong></p><p></p><p></p><p></p><p>You've probably answered right here why CDG is very viable option.. because it's too difficult to take PCs alive. The PCs had already shown no remorse to the guards they killed earlier, so the reinforcements probably had a clue that they're not ordinary bandits, but a serious threat to be dealt with as efficiently as possible. </p><p></p><p>After all, they were guards foremost, cultists second. They were there to guard the temple, so that the cult could go on with it's main objective. (And without spoiling anything, the cults main objective is much more important than a few sacrifices.)</p><p></p><p>Another reason they did the CDG thing might be that they guessed it's adventurers they're dealing with; no point taking prisoners, since it's just an isolated group, and prisoners would just be tried to be freed. Adventurers usually don't have contingency plans that would make taking prisoners more worthwile.</p><p></p><p>The cultists even had a few clerics, so if they absolutely, positively wanted to interrogate them, they could just speak with dead. The corpse can't just decide to "not to talk", like a live character can.</p></blockquote><p></p>
[QUOTE="Numion, post: 562926, member: 124"] [b]Re: Re: Re: Re: next time...[/b] You've probably answered right here why CDG is very viable option.. because it's too difficult to take PCs alive. The PCs had already shown no remorse to the guards they killed earlier, so the reinforcements probably had a clue that they're not ordinary bandits, but a serious threat to be dealt with as efficiently as possible. After all, they were guards foremost, cultists second. They were there to guard the temple, so that the cult could go on with it's main objective. (And without spoiling anything, the cults main objective is much more important than a few sacrifices.) Another reason they did the CDG thing might be that they guessed it's adventurers they're dealing with; no point taking prisoners, since it's just an isolated group, and prisoners would just be tried to be freed. Adventurers usually don't have contingency plans that would make taking prisoners more worthwile. The cultists even had a few clerics, so if they absolutely, positively wanted to interrogate them, they could just speak with dead. The corpse can't just decide to "not to talk", like a live character can. [/QUOTE]
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[RttToEE] Almost a TPK tonight...
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