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RttToEE: Buying Loot in Verbobonc ***Spoilers***
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<blockquote data-quote="Werdnam" data-source="post: 209947" data-attributes="member: 2357"><p><strong>Back to the topic at hand ...</strong></p><p></p><p>I had to deal with this "buying stuff" issue in my campaign recently, and after some thought I came to a solution that I'm happy with.</p><p></p><p>I, too, was a bit uncomfortable viewing the DMG and other sourcebooks as "catalogs," but I also didn't want to hamper my players TOO much. They were a bit under the suggested character wealth levels, so I wanted them to be able to freely acquire some stuff with their hard-fought treasure. Plus, it made sense to me that in a city the size of Verbobonc, there would be shops that had some stuff on hand.</p><p></p><p>To that end, I decided that pretty much anything that cost less than 3,000gp could be freely bought off the shelf, as long as the characters spent some time asking around for where to go. For most things that cost more than 3,000gp, players would have to go through a "magic item broker", i.e., a guy who knew wizards that made stuff, and could pass an order along. Since other residents and visitors are continually placing such orders, the players generally have to wait a few days (or more) longer for the item they want created than the base creation time would indicate. Some pricey but generic stuff can usually be found off the shelf, though (things like basic +x weapons and armor, cloaks of resistance, rings of protection, etc.).</p><p></p><p>I like this system, because it makes cheap, general utility stuff like potions, scrolls, and some wands easy to come by, and it gives me a chance to control what magic items the party gets (though I haven't yet had to exercise that control), a la "I'm sorry, but none of the artisans I know have heard of such an item ... " </p><p></p><p>So far, my party has only just gotten to Verbobonc for the first time, and they didn't seem to mind having to stick around for several days to wait for the monk's belt to be made. But then again, they don't yet know of the CRM ...</p></blockquote><p></p>
[QUOTE="Werdnam, post: 209947, member: 2357"] [b]Back to the topic at hand ...[/b] I had to deal with this "buying stuff" issue in my campaign recently, and after some thought I came to a solution that I'm happy with. I, too, was a bit uncomfortable viewing the DMG and other sourcebooks as "catalogs," but I also didn't want to hamper my players TOO much. They were a bit under the suggested character wealth levels, so I wanted them to be able to freely acquire some stuff with their hard-fought treasure. Plus, it made sense to me that in a city the size of Verbobonc, there would be shops that had some stuff on hand. To that end, I decided that pretty much anything that cost less than 3,000gp could be freely bought off the shelf, as long as the characters spent some time asking around for where to go. For most things that cost more than 3,000gp, players would have to go through a "magic item broker", i.e., a guy who knew wizards that made stuff, and could pass an order along. Since other residents and visitors are continually placing such orders, the players generally have to wait a few days (or more) longer for the item they want created than the base creation time would indicate. Some pricey but generic stuff can usually be found off the shelf, though (things like basic +x weapons and armor, cloaks of resistance, rings of protection, etc.). I like this system, because it makes cheap, general utility stuff like potions, scrolls, and some wands easy to come by, and it gives me a chance to control what magic items the party gets (though I haven't yet had to exercise that control), a la "I'm sorry, but none of the artisans I know have heard of such an item ... " So far, my party has only just gotten to Verbobonc for the first time, and they didn't seem to mind having to stick around for several days to wait for the monk's belt to be made. But then again, they don't yet know of the CRM ... [/QUOTE]
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RttToEE: Buying Loot in Verbobonc ***Spoilers***
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