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[RttToEE]Does anyone ever wonder...
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<blockquote data-quote="Ssendam69" data-source="post: 502563" data-attributes="member: 9128"><p>Easier said than done. 32 AC doesn't hit as easy as you might think. Not to mention, many of the clerics in the RttToEE utillize Forbiddance to max effect, so getting into melee with them is not always possible. Jumping into melee with high level clerics such as the ones in this module is not always the best option anyways as they can do all sorts of nice things to you, like Harm and inflict; not to mention they can also use Divine Power and slug it out with you toe to toe, blow for blow.</p><p></p><p>I can think of a counter for every single tactic you have posted, hong. It's not as cut and dry as you lay it out. You are also not taking into consideration the rolls. Rolls make you, rolls break you.</p><p></p><p>This isn't an easy module by any stretch of the imagination. I should know, I am in the process of running it. Whoever says that they had a cake walk, I really have to question as to how merciful or how tactless the DM ran the adventure. I guess you could get really lucky. The level of characters would also be a consideration, as is the type of characters. I suppose a group of characters who were higher than reccomended could easily shred through it, but I have seen a group of 9 characters (cohort and henchman included) struggle with this module. </p><p></p><p>The group I am running has experienced several deaths during the course of this adventure. Some were raised/ressed, others remained dead and had to be replaced.</p></blockquote><p></p>
[QUOTE="Ssendam69, post: 502563, member: 9128"] Easier said than done. 32 AC doesn't hit as easy as you might think. Not to mention, many of the clerics in the RttToEE utillize Forbiddance to max effect, so getting into melee with them is not always possible. Jumping into melee with high level clerics such as the ones in this module is not always the best option anyways as they can do all sorts of nice things to you, like Harm and inflict; not to mention they can also use Divine Power and slug it out with you toe to toe, blow for blow. I can think of a counter for every single tactic you have posted, hong. It's not as cut and dry as you lay it out. You are also not taking into consideration the rolls. Rolls make you, rolls break you. This isn't an easy module by any stretch of the imagination. I should know, I am in the process of running it. Whoever says that they had a cake walk, I really have to question as to how merciful or how tactless the DM ran the adventure. I guess you could get really lucky. The level of characters would also be a consideration, as is the type of characters. I suppose a group of characters who were higher than reccomended could easily shred through it, but I have seen a group of 9 characters (cohort and henchman included) struggle with this module. The group I am running has experienced several deaths during the course of this adventure. Some were raised/ressed, others remained dead and had to be replaced. [/QUOTE]
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