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[RttToEE]Does anyone ever wonder...
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<blockquote data-quote="Roland Delacroix" data-source="post: 507378" data-attributes="member: 1753"><p>Celtavian: It's hard for us to not respond with an antagonistic "DUH!!" about your attitude towards this module. Perhaps this is our fault. It is common knowledge that RttToEE is supposed to be one of the most difficult meatgrinder adventures out there. It is NOT an average adventure. The module takes an average of (IIRC) 3 character deaths each into account, thats why there are so mant monsters. Obviouslly Monte wasn't playing around when he designed it. To us it seems a player would have to be incredibly dense to not have known this from the start, but stranger things have happened.</p><p></p><p>When I began running it I made this clear to my players and gave them the opportunity to make new characters so their cherished old characters wouldn't bite it. Some of them accepted, some didn't, but I tried to make sure they knew what they were getting into. It seems your DM didn't make this clear to you. In that case it's partially his fault. I don't think this makes the module bad, or the clerics with the Madness domain bad, or the crazy templates bad. It means your party went into RttToEE with different expectations than your DM was planning on providing. That is a communication problem plain and simple and I suggest you work it out.</p><p></p><p>The majority of groups I have read about on this forum and others knew what they were getting into. They were prepared for the difficulties and they loved it.</p></blockquote><p></p>
[QUOTE="Roland Delacroix, post: 507378, member: 1753"] Celtavian: It's hard for us to not respond with an antagonistic "DUH!!" about your attitude towards this module. Perhaps this is our fault. It is common knowledge that RttToEE is supposed to be one of the most difficult meatgrinder adventures out there. It is NOT an average adventure. The module takes an average of (IIRC) 3 character deaths each into account, thats why there are so mant monsters. Obviouslly Monte wasn't playing around when he designed it. To us it seems a player would have to be incredibly dense to not have known this from the start, but stranger things have happened. When I began running it I made this clear to my players and gave them the opportunity to make new characters so their cherished old characters wouldn't bite it. Some of them accepted, some didn't, but I tried to make sure they knew what they were getting into. It seems your DM didn't make this clear to you. In that case it's partially his fault. I don't think this makes the module bad, or the clerics with the Madness domain bad, or the crazy templates bad. It means your party went into RttToEE with different expectations than your DM was planning on providing. That is a communication problem plain and simple and I suggest you work it out. The majority of groups I have read about on this forum and others knew what they were getting into. They were prepared for the difficulties and they loved it. [/QUOTE]
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