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[RttToEE] Don't let undead take the first watch
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<blockquote data-quote="Damror" data-source="post: 34621" data-attributes="member: 572"><p>I'm playing RttToEE right now too. We've finished the moathouse and moved on to Nulb. </p><p></p><p> Persoanlly, I think your players need to learn fom their mistakes so far. So killing one or two might be a good idea. They need to think twice before they do things. If they don't, they get killed. That is how the game is played. </p><p></p><p> I see the game as an exercise in problem solving. If my party makes bad decisions, I expect someone to die. Even when we make good decisions we die sometimes. </p><p></p><p> Although I do not disagree with playing evil characters (I've done it myself a few times), I would suggest playing good characters in RttToEE. We have a paladin who helps out a lot. </p><p></p><p> In my opinion, they should not have slept in the moathouse in the first place. They should also not let the undead watch by themselves (as you mentioned). </p><p></p><p> I also think that they should have had a chance to hear the evil cleric's command. I ran an encounter a few months ago where the players had several animal companions. They got attacked by a NPC who took control of their animals while they slept in a very similar way as you did with your characters here. That encounter was the last one of my campaign and it killed all but one of the players. I didn't think twice about it because I felt that they made a mistake in leaving the animals on watch when they knew there was an enemy in the area who could control animals. I did, however, allow them a chance to hear the command that took control of the animals. </p><p></p><p> So, I think the same holds true for your party. Like I said earlier, I'd make sure they paid for their mistakes. How much they pay is up to you. </p><p></p><p>Here's another idea:</p><p> If they are being tortured, and they are already evil, it wont be hard for the NPCs to convince the PCs to join them. Even if they are not evil, this could happen. Read about the stockholm effect, to lean how this works. </p><p>[shameless plug] there is also rules for torture and the stockholm effect in the Primal Codex, available from RPGnow.com [/shameless plug]</p><p></p><p>So, if I were you, I would make them pay, then either let some (most?) of them live and effect a dareing escape. Or, I would try to turn them to the villain's side (note, as a player in RttToEE I don't know if that is really a good idea or not).</p><p></p><p> As for the guy who is on his way to Nulb by himself, he needs to turn around or he'll be killed. My party was almost killed last night in Nulb. We tried to run away until we realized the monsters were faster than us. So, we had to resort to some pretty daring heroics. Right now, my character has a total of -10 Strength penalty. And we were only in Nulb for about 5 minutes. </p><p></p><p> Also, even if you do kill them all, you don't have to start a new quest. You can start RttToEE again, this time with paladins and good clerics. Or even pick up where your party has left off with new characters. </p><p></p><p> You could even mix those ideas and have the current PCs become NPCs in the service of the villains and have the players start new characters. Or, invert it, and have them keep playing the bad guys and you can bring in a party of paladins and clerics as NPC heroes who start pursuing the adventure. </p><p></p><p> You might also talk with your players a little about what they would like to see happen.</p><p></p><p> That's my essay on the subject, anyway...</p></blockquote><p></p>
[QUOTE="Damror, post: 34621, member: 572"] I'm playing RttToEE right now too. We've finished the moathouse and moved on to Nulb. Persoanlly, I think your players need to learn fom their mistakes so far. So killing one or two might be a good idea. They need to think twice before they do things. If they don't, they get killed. That is how the game is played. I see the game as an exercise in problem solving. If my party makes bad decisions, I expect someone to die. Even when we make good decisions we die sometimes. Although I do not disagree with playing evil characters (I've done it myself a few times), I would suggest playing good characters in RttToEE. We have a paladin who helps out a lot. In my opinion, they should not have slept in the moathouse in the first place. They should also not let the undead watch by themselves (as you mentioned). I also think that they should have had a chance to hear the evil cleric's command. I ran an encounter a few months ago where the players had several animal companions. They got attacked by a NPC who took control of their animals while they slept in a very similar way as you did with your characters here. That encounter was the last one of my campaign and it killed all but one of the players. I didn't think twice about it because I felt that they made a mistake in leaving the animals on watch when they knew there was an enemy in the area who could control animals. I did, however, allow them a chance to hear the command that took control of the animals. So, I think the same holds true for your party. Like I said earlier, I'd make sure they paid for their mistakes. How much they pay is up to you. Here's another idea: If they are being tortured, and they are already evil, it wont be hard for the NPCs to convince the PCs to join them. Even if they are not evil, this could happen. Read about the stockholm effect, to lean how this works. [shameless plug] there is also rules for torture and the stockholm effect in the Primal Codex, available from RPGnow.com [/shameless plug] So, if I were you, I would make them pay, then either let some (most?) of them live and effect a dareing escape. Or, I would try to turn them to the villain's side (note, as a player in RttToEE I don't know if that is really a good idea or not). As for the guy who is on his way to Nulb by himself, he needs to turn around or he'll be killed. My party was almost killed last night in Nulb. We tried to run away until we realized the monsters were faster than us. So, we had to resort to some pretty daring heroics. Right now, my character has a total of -10 Strength penalty. And we were only in Nulb for about 5 minutes. Also, even if you do kill them all, you don't have to start a new quest. You can start RttToEE again, this time with paladins and good clerics. Or even pick up where your party has left off with new characters. You could even mix those ideas and have the current PCs become NPCs in the service of the villains and have the players start new characters. Or, invert it, and have them keep playing the bad guys and you can bring in a party of paladins and clerics as NPC heroes who start pursuing the adventure. You might also talk with your players a little about what they would like to see happen. That's my essay on the subject, anyway... [/QUOTE]
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