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<blockquote data-quote="airwalkrr" data-source="post: 3882526" data-attributes="member: 12460"><p>There is nothing specific in the knight description about poison. Danvik wouldn't be fond of it, as he is lawful and hence wouldn't think of it as a fair fight. It is his opinion that enemies should be called out publicly and faced honorably. He would consider the use of poison trickery and deception.</p><p></p><p>Twisted: I wasn't trying to grind your gears with my post about stats. I was simply stating my opinion on why I thought it was ok for the other player to reroll and why I had rerolled. The rule for rerolling is indeed part of the rules in the Player's Handbook on page 8. My highest score on my first set was 13, so I rerolled. I figured that you would have mentioned a policy on rerolls being different than the core rules if you had intended it. At any rate, it was a misunderstanding. I will use my original set. I just find a character with all scores between 11 and 13 rather uninteresting because he is basically just slightly above average. I would prefer a character with more variance in his scores. I never complained about low scores. I didn't have any.</p><p></p><p>[sblock=Sir Danvick]SIR DANVICK OF CHENDL</p><p>Male human knight 4</p><p>LG Medium humanoid (human)</p><p>Age 27</p><p>Height 5’ 10”</p><p>Weight 192 lbs.</p><p>Init +1; Senses Listen +0, Spot +0</p><p>Aura bulwark of defense (enemies who begin turn in threatened squares treat threatened squares as difficult terrain)</p><p>Languages Common, Ferrond</p><p>AC 21, touch 11, flat-footed 20</p><p> (+1 Dex, +8 armor, +2 shield)</p><p>hp 35 (4 HD)</p><p>Fort +3, Ref +3, Will +5</p><p>Speed 20 ft. (4 squares); mounted 35 ft. (7 squares)</p><p>Melee +1 bastard sword +6 (1d10+2/19-20) or</p><p> lance +5 (1d8+1/x3)</p><p>Base Atk +4; Grp +5</p><p>Atk Options Ride-By-Attack, Spirited Charge</p><p>Special Actions knight’s challenge 4/day (fighting challenge +1, test of mettle [DC 14]), shield block +1</p><p>Combat Gear potion of lesser vigor (x2), potion of shield of faith (+2)</p><p>Abilities Str 13, Dex 12, Con 12, Int 12, Wis 11, Cha 14</p><p>SQ armor mastery (medium), knight’s code</p><p>Feats Exotic Weapon Proficiency (bastard sword), Mounted Combat, Ride-By Attack, Spirited Charge </p><p>Skills Handle Animal +9, Intimidate +9, Knowledge (nobility & royalty) +8, Ride +10</p><p>Possessions combat gear plus full plate, heavy steel shield, +1 bastard sword, lance, cloak of resistance +1, backpack, belt pouch, bedroll, flint and steel, hempen rope (50 ft.), sunrod (x2), trail rations (x10), waterskin, heavy warhorse, military saddle, 4 gp, 10 sp[/sblock]</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 3882526, member: 12460"] There is nothing specific in the knight description about poison. Danvik wouldn't be fond of it, as he is lawful and hence wouldn't think of it as a fair fight. It is his opinion that enemies should be called out publicly and faced honorably. He would consider the use of poison trickery and deception. Twisted: I wasn't trying to grind your gears with my post about stats. I was simply stating my opinion on why I thought it was ok for the other player to reroll and why I had rerolled. The rule for rerolling is indeed part of the rules in the Player's Handbook on page 8. My highest score on my first set was 13, so I rerolled. I figured that you would have mentioned a policy on rerolls being different than the core rules if you had intended it. At any rate, it was a misunderstanding. I will use my original set. I just find a character with all scores between 11 and 13 rather uninteresting because he is basically just slightly above average. I would prefer a character with more variance in his scores. I never complained about low scores. I didn't have any. [sblock=Sir Danvick]SIR DANVICK OF CHENDL Male human knight 4 LG Medium humanoid (human) Age 27 Height 5’ 10” Weight 192 lbs. Init +1; Senses Listen +0, Spot +0 Aura bulwark of defense (enemies who begin turn in threatened squares treat threatened squares as difficult terrain) Languages Common, Ferrond AC 21, touch 11, flat-footed 20 (+1 Dex, +8 armor, +2 shield) hp 35 (4 HD) Fort +3, Ref +3, Will +5 Speed 20 ft. (4 squares); mounted 35 ft. (7 squares) Melee +1 bastard sword +6 (1d10+2/19-20) or lance +5 (1d8+1/x3) Base Atk +4; Grp +5 Atk Options Ride-By-Attack, Spirited Charge Special Actions knight’s challenge 4/day (fighting challenge +1, test of mettle [DC 14]), shield block +1 Combat Gear potion of lesser vigor (x2), potion of shield of faith (+2) Abilities Str 13, Dex 12, Con 12, Int 12, Wis 11, Cha 14 SQ armor mastery (medium), knight’s code Feats Exotic Weapon Proficiency (bastard sword), Mounted Combat, Ride-By Attack, Spirited Charge Skills Handle Animal +9, Intimidate +9, Knowledge (nobility & royalty) +8, Ride +10 Possessions combat gear plus full plate, heavy steel shield, +1 bastard sword, lance, cloak of resistance +1, backpack, belt pouch, bedroll, flint and steel, hempen rope (50 ft.), sunrod (x2), trail rations (x10), waterskin, heavy warhorse, military saddle, 4 gp, 10 sp[/sblock] [/QUOTE]
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