Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
RttToEE too easy
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="omnimpotent" data-source="post: 920140" data-attributes="member: 9162"><p>I think the hive mind may be helping out the PCs, and the most horrible stuff seems to start in the CRM rather than the moathouse. (except the blue dragon with his crazy hover feat, who had the players reaching for blank character sheets)</p><p></p><p>In the CRM, the most effective bad guys tend to be the character types. I ran them about as clever as I figured they were, so most of them did not loiter in their rooms awaiting individual slaughter. When they fought a pocket of organised resistance, they wound up fighting every bad guy who could hear the fireballs going off, and I would have low-power guards run off and get all the help they could.</p><p></p><p>The spellcasters used their self-improvement spells, and I had most of them ditch their lame duck spells. (How many of those guys had spiritual weapon, anyway? Not much use against opponents over 4th level or so by virtue of AC, unless you have a real tender-juicy wizard/sorceror to cast on...) If a player character would turn up his nose at some spells, and repeatedly cast others, I can't see why the bad guys wouldn't pick many of the same spells.</p><p></p><p>But fear not, the hack-factor of this module is truly impressive. Granted, a lot of the low level guards don't amount to much against an organised party of 4th-5th level PCs, but one evening, have a gang of the named characters with silence and invisibility spells scry the character's campsite and drop in on them...</p></blockquote><p></p>
[QUOTE="omnimpotent, post: 920140, member: 9162"] I think the hive mind may be helping out the PCs, and the most horrible stuff seems to start in the CRM rather than the moathouse. (except the blue dragon with his crazy hover feat, who had the players reaching for blank character sheets) In the CRM, the most effective bad guys tend to be the character types. I ran them about as clever as I figured they were, so most of them did not loiter in their rooms awaiting individual slaughter. When they fought a pocket of organised resistance, they wound up fighting every bad guy who could hear the fireballs going off, and I would have low-power guards run off and get all the help they could. The spellcasters used their self-improvement spells, and I had most of them ditch their lame duck spells. (How many of those guys had spiritual weapon, anyway? Not much use against opponents over 4th level or so by virtue of AC, unless you have a real tender-juicy wizard/sorceror to cast on...) If a player character would turn up his nose at some spells, and repeatedly cast others, I can't see why the bad guys wouldn't pick many of the same spells. But fear not, the hack-factor of this module is truly impressive. Granted, a lot of the low level guards don't amount to much against an organised party of 4th-5th level PCs, but one evening, have a gang of the named characters with silence and invisibility spells scry the character's campsite and drop in on them... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
RttToEE too easy
Top