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RttToEE vs. Shackled City
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<blockquote data-quote="Agamon" data-source="post: 2761618" data-attributes="member: 184"><p>Shackled City is fairly linear in how it plays out, but it does have the advantage that every adventure is a little different in flavor from the others. And while not on the RttToEE scale, SC could certianly be placed on the "meat grinder" list.</p><p></p><p>If it were up to me, though, I'd re-run RttToEE. At first glance, while epic in size, the mod is fairly basic in structure, aka massive dungeon crawl. However, the possibilites for roleplaying in the adventure are endless. The political scheming that can come from head-buttling between the many power groups (the four temples, the temple head priests vs cleric underlings, the temple head preists vs outer fane priests, Hedrack vs his underlings, Hedrack vs Thrommel, Hedrack vs Lareth, the outer fane preists vs the Triad) can make for a really interesting game. The hints and clues Monte leaves in the mod just begs to be expanded upon.</p><p></p><p>Plus, even though it's a dungeon crawl, it's fairly flexable on how it plays out. You can even do the Uncovered Temple, which is supposed to be the end, before the Inner Fane, which is supposed to be the penultimate chapter. But, yeah, it is nothing if not a meat-grinder. My players are about to enter the Inner Fane and there have been over 30 PC deaths so far (plus another 7 party NPC deaths). One player is on his 8th PC. But hey, they're having fun.</p><p></p><p>That, admittedly, is less a comparison, and more an explanation of a mod you've already run, and is probably less useful than you'd like. I've only played the first 4 adventures in SC, and read most of the rest. I've only played/read the Dungeon mag version, not the hardcover.</p></blockquote><p></p>
[QUOTE="Agamon, post: 2761618, member: 184"] Shackled City is fairly linear in how it plays out, but it does have the advantage that every adventure is a little different in flavor from the others. And while not on the RttToEE scale, SC could certianly be placed on the "meat grinder" list. If it were up to me, though, I'd re-run RttToEE. At first glance, while epic in size, the mod is fairly basic in structure, aka massive dungeon crawl. However, the possibilites for roleplaying in the adventure are endless. The political scheming that can come from head-buttling between the many power groups (the four temples, the temple head priests vs cleric underlings, the temple head preists vs outer fane priests, Hedrack vs his underlings, Hedrack vs Thrommel, Hedrack vs Lareth, the outer fane preists vs the Triad) can make for a really interesting game. The hints and clues Monte leaves in the mod just begs to be expanded upon. Plus, even though it's a dungeon crawl, it's fairly flexable on how it plays out. You can even do the Uncovered Temple, which is supposed to be the end, before the Inner Fane, which is supposed to be the penultimate chapter. But, yeah, it is nothing if not a meat-grinder. My players are about to enter the Inner Fane and there have been over 30 PC deaths so far (plus another 7 party NPC deaths). One player is on his 8th PC. But hey, they're having fun. That, admittedly, is less a comparison, and more an explanation of a mod you've already run, and is probably less useful than you'd like. I've only played the first 4 adventures in SC, and read most of the rest. I've only played/read the Dungeon mag version, not the hardcover. [/QUOTE]
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