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<blockquote data-quote="Roland Delacroix" data-source="post: 218936" data-attributes="member: 1753"><p>Hmm, i knew that was gonna cause me trouble but forgot to edit it. I meant the suggestion is implied by the almost complete lack of material that considers a roleplaying solution to just killing. Sorry for not clarifying.</p><p></p><p>The way every single encounter is set up to attack the PC's. Most everything attacks the players on site, except the very few 'good' npc's such as Spugnoir. Reading it twice this weekend i saw countless 'she attacks anyone she doesn't recognize' and 'he instantly attacks'. The only place I saw a non fight taken into consideration was Spugnoirs reaction, the tower Hobgoblins in the old temple, and a few guards who didn't question those in robes. Not too many among several hundred encounters. </p><p></p><p>The most clear indicator is the complete lack of support for an RP orientated party. The monsters and npc's are generally simply placed, with very little about how they would react to different non-fight situations. Unless the DM was very good, I could see him easily assuming these were all meant to be fights, and just have the monsters attack. Since Draxus asked, i wanted to make it clear to him that he could ignore this asumption and make the module as RP oriented as he wished.</p><p></p><p>Of course you couldn't take all the options into account, you had limited space. But I think a sidebar saying 'Hey! Your players can make friends here too!' and a sentence or two for a few encounters would have helped immensly. Something as simple as 'Vranthis covets the high priests gold amulet and hates the kuo-toas, he might be willing to aid a strong party who kills them' or whatever would have made the module more RP friendly. Still, if a DM already knows to expand in that direction its a great campaign.</p></blockquote><p></p>
[QUOTE="Roland Delacroix, post: 218936, member: 1753"] Hmm, i knew that was gonna cause me trouble but forgot to edit it. I meant the suggestion is implied by the almost complete lack of material that considers a roleplaying solution to just killing. Sorry for not clarifying. The way every single encounter is set up to attack the PC's. Most everything attacks the players on site, except the very few 'good' npc's such as Spugnoir. Reading it twice this weekend i saw countless 'she attacks anyone she doesn't recognize' and 'he instantly attacks'. The only place I saw a non fight taken into consideration was Spugnoirs reaction, the tower Hobgoblins in the old temple, and a few guards who didn't question those in robes. Not too many among several hundred encounters. The most clear indicator is the complete lack of support for an RP orientated party. The monsters and npc's are generally simply placed, with very little about how they would react to different non-fight situations. Unless the DM was very good, I could see him easily assuming these were all meant to be fights, and just have the monsters attack. Since Draxus asked, i wanted to make it clear to him that he could ignore this asumption and make the module as RP oriented as he wished. Of course you couldn't take all the options into account, you had limited space. But I think a sidebar saying 'Hey! Your players can make friends here too!' and a sentence or two for a few encounters would have helped immensly. Something as simple as 'Vranthis covets the high priests gold amulet and hates the kuo-toas, he might be willing to aid a strong party who kills them' or whatever would have made the module more RP friendly. Still, if a DM already knows to expand in that direction its a great campaign. [/QUOTE]
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