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General Tabletop Discussion
*TTRPGs General
Rubbing Elbows with Powerful Known NPC’s
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<blockquote data-quote="Ringlerun" data-source="post: 5806939" data-attributes="member: 6668496"><p>It must be the group of friends i play with but if any notable npc shows his face its open season on who can get the kill. I think this mentality was first introduced with fewmaster toad in the dragonlance moduels. He was the NPC you were not allowed to kill so we made it a group effort to hunt him down. </p><p></p><p>In WEG Star Wars a friend was running a game were we were going to be interrogated by Vader. He thought it was going to be an awe inspriing piece of gameplay. How wrong he was. Initiative was declared instantly by all members of the group. As a group we declared bogus attacks against vader hoping that he will call on the darkside which he did. The GM not knowing how to run Vader properly goes for the Telekinetic kill on all 6 of us. Losing a grand total of 18 dice. Vader is good but not that good. We all call upon the force and haste our attacks. Thermal detonators and blaster fire ring out and poor Vader is a smoking corpse. Well thats what we thought but the GM in his "you cant kill my NPC" abuses the rules and has Vader absorb all the damage then kills us. Not bad for starting characters.</p><p></p><p>But that just fuels our dislike of of GM's putting in named NPC's into games and expecting the players to cow tow in awe and obedience. Not from my group. We just see the NPC as a challenge. </p><p></p><p>You bring Elminster into a game expect him to get a fireball in the face, a sword in the gut and a poison blade in his back before he opens his mouth.</p><p></p><p>If you tried to play the Han Solo card expect him shot in the back for his bounty. The Millennium Falcon stripped and sold and Chewbacca back in chains.</p></blockquote><p></p>
[QUOTE="Ringlerun, post: 5806939, member: 6668496"] It must be the group of friends i play with but if any notable npc shows his face its open season on who can get the kill. I think this mentality was first introduced with fewmaster toad in the dragonlance moduels. He was the NPC you were not allowed to kill so we made it a group effort to hunt him down. In WEG Star Wars a friend was running a game were we were going to be interrogated by Vader. He thought it was going to be an awe inspriing piece of gameplay. How wrong he was. Initiative was declared instantly by all members of the group. As a group we declared bogus attacks against vader hoping that he will call on the darkside which he did. The GM not knowing how to run Vader properly goes for the Telekinetic kill on all 6 of us. Losing a grand total of 18 dice. Vader is good but not that good. We all call upon the force and haste our attacks. Thermal detonators and blaster fire ring out and poor Vader is a smoking corpse. Well thats what we thought but the GM in his "you cant kill my NPC" abuses the rules and has Vader absorb all the damage then kills us. Not bad for starting characters. But that just fuels our dislike of of GM's putting in named NPC's into games and expecting the players to cow tow in awe and obedience. Not from my group. We just see the NPC as a challenge. You bring Elminster into a game expect him to get a fireball in the face, a sword in the gut and a poison blade in his back before he opens his mouth. If you tried to play the Han Solo card expect him shot in the back for his bounty. The Millennium Falcon stripped and sold and Chewbacca back in chains. [/QUOTE]
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