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General Tabletop Discussion
*Pathfinder & Starfinder
Rude Awakening (sleeping rules)?
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<blockquote data-quote="Creatix" data-source="post: 544959" data-attributes="member: 7751"><p>I like the sleeping people are actively NOT listening therefore they could be determined as rolling a 0 on their listen check. With that in mind, I would resolve this as -10 to listen checks. I like to allow my players to roll whenever possible therefore to help interpret the die roll into the concept of ROLLING a 0, I simply give them -10 assuming an average roll on d20 is a 10.</p><p></p><p></p><p>To help make it easy, just remember to use the difference of altering a DC and adding or subtracting circumstance bonuses.</p><p></p><p>The sounds of battle or "level" of noise could alter the base DC.</p><p></p><p>The fact of them sleeping and/or what state of sleep they are in (if you go into that much detail) would alter the circ bonus you add or subtract to their roll.</p><p></p><p>To summarize a good rule could be something like..</p><p></p><p>DC 5 - Sounds of battle in the camp.</p><p>+1 DC for every 10ft the battle is AWAY from the camp.</p><p></p><p>Have the player(s) sleeping roll the listen check.</p><p>ADD a circumstance modifier of -10 to their roll.</p><p></p><p>Use the listen check skill DCs as per the skill listing as a good baseline to establish a base DC for whatever the noise level is.</p><p></p><p>I have found it helps tremendously when learning to seperate and differentiate when I mess with DCs and when I leave them alone and just alter the rolls with circ bonuses (+ or - )</p></blockquote><p></p>
[QUOTE="Creatix, post: 544959, member: 7751"] I like the sleeping people are actively NOT listening therefore they could be determined as rolling a 0 on their listen check. With that in mind, I would resolve this as -10 to listen checks. I like to allow my players to roll whenever possible therefore to help interpret the die roll into the concept of ROLLING a 0, I simply give them -10 assuming an average roll on d20 is a 10. To help make it easy, just remember to use the difference of altering a DC and adding or subtracting circumstance bonuses. The sounds of battle or "level" of noise could alter the base DC. The fact of them sleeping and/or what state of sleep they are in (if you go into that much detail) would alter the circ bonus you add or subtract to their roll. To summarize a good rule could be something like.. DC 5 - Sounds of battle in the camp. +1 DC for every 10ft the battle is AWAY from the camp. Have the player(s) sleeping roll the listen check. ADD a circumstance modifier of -10 to their roll. Use the listen check skill DCs as per the skill listing as a good baseline to establish a base DC for whatever the noise level is. I have found it helps tremendously when learning to seperate and differentiate when I mess with DCs and when I leave them alone and just alter the rolls with circ bonuses (+ or - ) [/QUOTE]
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Rude Awakening (sleeping rules)?
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