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Ruik's Carrion Crown
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<blockquote data-quote="Ruiktheforgotten" data-source="post: 5862441" data-attributes="member: 6674568"><p>Haunt Siphon</p><p></p><p>As a standard action, you need only twist the cap off the haunt siphon to damage a haunt. This can be activated before or after the haunt has become active. You need to be within the haunts area of influence, for the haunt siphon to take effect. The Haunt siphon deals 3d6 positive energy damage to a single haunt. If it deals enough damage to destroy the haunt, the vial will glow green, otherwise it is expended and becomes non-magical. A Haunt siphon that neutralizes a haunt can no longer be used to damage haunts, but it can be used as a grenadelike splash weapon that deals 1d6 points of negative energy damage with a direct hit. Every creature within 5-feet of the point where the haunt siphon hits takes 1-point of negative energy damage from the splash.</p><p></p><p>Spirit Planchette</p><p></p><p>the non-magical versions of Spirit Planchettes can only be used as novelties, but magical ones can be used to commune with the other side of the veil. To use the Spirit Planchette, you must rest your fingers lightly upon the planchettes surface and then concentrate on the planchette ( as if maintaining a spell with a duration of concentration) for 2d6 rounds, while it attunes itself to the ambient spirits of the area. after this time, the planchette begins to slowly slide in random patterns across the board-at this point, questions may be asked of the spirits by any individual involved in the seance. Most spirits will only give simple answers such as "yes,no,maybe" but others can commune in proper wording, at a rate of 1 letter per round. The use of the planchette can be dangerous and the user/s need to make will saves or be temporarily possessed by the spirit and harmed. </p><p></p><p></p><p></p><p></p><p>sorry that took so long guys <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p></blockquote><p></p>
[QUOTE="Ruiktheforgotten, post: 5862441, member: 6674568"] Haunt Siphon As a standard action, you need only twist the cap off the haunt siphon to damage a haunt. This can be activated before or after the haunt has become active. You need to be within the haunts area of influence, for the haunt siphon to take effect. The Haunt siphon deals 3d6 positive energy damage to a single haunt. If it deals enough damage to destroy the haunt, the vial will glow green, otherwise it is expended and becomes non-magical. A Haunt siphon that neutralizes a haunt can no longer be used to damage haunts, but it can be used as a grenadelike splash weapon that deals 1d6 points of negative energy damage with a direct hit. Every creature within 5-feet of the point where the haunt siphon hits takes 1-point of negative energy damage from the splash. Spirit Planchette the non-magical versions of Spirit Planchettes can only be used as novelties, but magical ones can be used to commune with the other side of the veil. To use the Spirit Planchette, you must rest your fingers lightly upon the planchettes surface and then concentrate on the planchette ( as if maintaining a spell with a duration of concentration) for 2d6 rounds, while it attunes itself to the ambient spirits of the area. after this time, the planchette begins to slowly slide in random patterns across the board-at this point, questions may be asked of the spirits by any individual involved in the seance. Most spirits will only give simple answers such as "yes,no,maybe" but others can commune in proper wording, at a rate of 1 letter per round. The use of the planchette can be dangerous and the user/s need to make will saves or be temporarily possessed by the spirit and harmed. sorry that took so long guys :P [/QUOTE]
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