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Ruins of Adventure - Any good?
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<blockquote data-quote="Darrin Drader" data-source="post: 2977366" data-attributes="member: 7394"><p>I ran it back when it was brand spanking new, and I really enjoyed it. The nice thing about it is that the adventures are more sketched rather than defined down to every last detail, and there was a solid metaplot that binded them all together. This worked for me because I was throwing a lot of my own material in there, adding sidequests and other details here and there. It's very easy to customize this to make it your own.</p><p></p><p>Overall, I'd say that you have nothing to lose by getting this since you can get the PDF pretty cheap these days. How much of it you wish to run in 3E is entirely up to you.</p></blockquote><p></p>
[QUOTE="Darrin Drader, post: 2977366, member: 7394"] I ran it back when it was brand spanking new, and I really enjoyed it. The nice thing about it is that the adventures are more sketched rather than defined down to every last detail, and there was a solid metaplot that binded them all together. This worked for me because I was throwing a lot of my own material in there, adding sidequests and other details here and there. It's very easy to customize this to make it your own. Overall, I'd say that you have nothing to lose by getting this since you can get the PDF pretty cheap these days. How much of it you wish to run in 3E is entirely up to you. [/QUOTE]
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Ruins of Adventure - Any good?
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