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Ruins of Myth Drannor conversions
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<blockquote data-quote="BOZ" data-source="post: 229632" data-attributes="member: 1241"><p><strong>BONE NAGA</strong></p><p></p><p><strong>NAGA, BONE</strong></p><p>Large Undead</p><p>Hit Dice: 7d12 (45 hp)</p><p>Initiative: +2 (Dex)</p><p>Speed: 30 ft</p><p>AC: 17 (-1 size, +2 Dex, +6 natural)</p><p>Attacks: Bite +6 melee, tail sting +1 melee</p><p>Damage: Bite 1d4+4 and strength drain, tail sting 3d4+2 and chill</p><p>Face/Reach: 5 ft by 5 ft (coiled)/10 ft</p><p>Special Attacks: Spells, strength drain, chill</p><p>Special Qualities: Undead, telepathy, immune to hold spells and cold</p><p>Saves: Fort +2, Ref +6, Will +8</p><p>Abilities: Str 18, Dex 15, Con ---, Int 16, Wis 17, Cha 17</p><p>Skills: Bluff +12, Concentration +17, Listen +15, Sense Motive +12, Spellcraft +11, Spot +15</p><p>Feats: Alertness, Combat Casting, Dodge, Lightning Reflexes, Spell Focus (any one school)</p><p></p><p>Climate/Terrain: Any land and underground</p><p>Organization: Solitary or patrol (1-12)</p><p>Activity Cycle: Any</p><p>Challenge Rating: 8</p><p>Treasure: None</p><p>Alignment: Always lawful evil</p><p>Advancement: 8-14 HD (Large); 15-21 HD (Huge)</p><p></p><p>Bone nagas are undead created by dark nagas, or the occasional evil wizard. They appear something like skeletal worms, topped with an overly large humanlike skull, with empty eyesockets filled with a hateful glow. These undead are created as guardians, usually of young nagas or treasure hoards. They use their spells to serve their master with unswerving loyalty, until that master is destroyed or abandons them. In such cases, they become free and travel the world on their own, sometimes gathering lesser undead to serve them as they were once servants.</p><p> Bone nagas do not speak, but sometimes communicate telepathically when the need strikes them.</p><p></p><p>COMBAT</p><p>Bone nagas enjoy physical combat more than most nagas, as both of their attack forms cause special damage. They are also able to cast one spell per round, besides these attacks, and rarely miss an opportunity to do so. They can’t use magic items, but certain items may be fitted or grafted onto them.</p><p> Bone nagas always attack creatures that have psionic abilities, as they have been programmed to hate and fear psionics. Attempts to psionically control a bone naga will cause the undead to be confused momentarily, then angry at the source of the psionics. They cannot be compelled to cast spells by anyone, with the exception of their creator or creators.</p><p> Strength Drain (Su): The bite of a bone naga does temporary Strength damage if the victim fails a Fortitude save (DC 16). This attack deals an additional 1d4 points of damage, and the victim loses one point of Strength, which returns at a rate of 1 point per hour.</p><p> Chill (Su): A bone naga drains energy from a living being every time it hits with a tail attack. Each hit drains 1d4 hit points (no saving throw). Undead, constructs, and anything immune to energy drain is immune to this attack.</p><p> Spells: Bone nagas cast spells as 6th-level sorcerers, and can cast spells without needing components, through force of will. It spells are set when it is created, and cannot be altered. When a spell is cast, it automatically returns exactly 20 hours later. A typical set of spells for a bone naga would be: blindness, flaming sphere, lightning bolt (x2), and magic missile (x4).</p><p> Undead: Immune to mind-influencing effects, poison, sleep, paralysis, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.</p><p> Telepathy (Su): Bone nagas can communicate telepathically with any creature within 60 feet that has a language. Though they can broadcast their thoughts, they prefer to keep their thoughts shielded with mental chaos, and usually only communicate telepathically with their creator.</p><p></p><p>The bone naga first appeared in the Ruins of Myth Drannor boxed set, then in the Monstrous Compendium Annual One.</p></blockquote><p></p>
[QUOTE="BOZ, post: 229632, member: 1241"] [b]BONE NAGA[/b] [b]NAGA, BONE[/b] Large Undead Hit Dice: 7d12 (45 hp) Initiative: +2 (Dex) Speed: 30 ft AC: 17 (-1 size, +2 Dex, +6 natural) Attacks: Bite +6 melee, tail sting +1 melee Damage: Bite 1d4+4 and strength drain, tail sting 3d4+2 and chill Face/Reach: 5 ft by 5 ft (coiled)/10 ft Special Attacks: Spells, strength drain, chill Special Qualities: Undead, telepathy, immune to hold spells and cold Saves: Fort +2, Ref +6, Will +8 Abilities: Str 18, Dex 15, Con ---, Int 16, Wis 17, Cha 17 Skills: Bluff +12, Concentration +17, Listen +15, Sense Motive +12, Spellcraft +11, Spot +15 Feats: Alertness, Combat Casting, Dodge, Lightning Reflexes, Spell Focus (any one school) Climate/Terrain: Any land and underground Organization: Solitary or patrol (1-12) Activity Cycle: Any Challenge Rating: 8 Treasure: None Alignment: Always lawful evil Advancement: 8-14 HD (Large); 15-21 HD (Huge) Bone nagas are undead created by dark nagas, or the occasional evil wizard. They appear something like skeletal worms, topped with an overly large humanlike skull, with empty eyesockets filled with a hateful glow. These undead are created as guardians, usually of young nagas or treasure hoards. They use their spells to serve their master with unswerving loyalty, until that master is destroyed or abandons them. In such cases, they become free and travel the world on their own, sometimes gathering lesser undead to serve them as they were once servants. Bone nagas do not speak, but sometimes communicate telepathically when the need strikes them. COMBAT Bone nagas enjoy physical combat more than most nagas, as both of their attack forms cause special damage. They are also able to cast one spell per round, besides these attacks, and rarely miss an opportunity to do so. They can’t use magic items, but certain items may be fitted or grafted onto them. Bone nagas always attack creatures that have psionic abilities, as they have been programmed to hate and fear psionics. Attempts to psionically control a bone naga will cause the undead to be confused momentarily, then angry at the source of the psionics. They cannot be compelled to cast spells by anyone, with the exception of their creator or creators. Strength Drain (Su): The bite of a bone naga does temporary Strength damage if the victim fails a Fortitude save (DC 16). This attack deals an additional 1d4 points of damage, and the victim loses one point of Strength, which returns at a rate of 1 point per hour. Chill (Su): A bone naga drains energy from a living being every time it hits with a tail attack. Each hit drains 1d4 hit points (no saving throw). Undead, constructs, and anything immune to energy drain is immune to this attack. Spells: Bone nagas cast spells as 6th-level sorcerers, and can cast spells without needing components, through force of will. It spells are set when it is created, and cannot be altered. When a spell is cast, it automatically returns exactly 20 hours later. A typical set of spells for a bone naga would be: blindness, flaming sphere, lightning bolt (x2), and magic missile (x4). Undead: Immune to mind-influencing effects, poison, sleep, paralysis, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage. Telepathy (Su): Bone nagas can communicate telepathically with any creature within 60 feet that has a language. Though they can broadcast their thoughts, they prefer to keep their thoughts shielded with mental chaos, and usually only communicate telepathically with their creator. The bone naga first appeared in the Ruins of Myth Drannor boxed set, then in the Monstrous Compendium Annual One. [/QUOTE]
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