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Ruins of Symbaroum [5E] - The Promised Land: An Interview With Free League Publishing
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<blockquote data-quote="Egg Embry" data-source="post: 8081890" data-attributes="member: 6808965"><p><strong>Free League</strong> is converting their award-winning dark fantasy tabletop RPG, <strong><em>Symbaroum</em></strong>, to use the <strong><em>Dungeons & Dragons Fifth Edition</em></strong> system. To start a conversation about the conversion, they’re offering a <a href="https://www.drivethrurpg.com/product/317720/Ruins-of-Symbaroum-5E--The-Promised-Land?affiliate_id=814082" target="_blank">free, 92-page preview</a> and offered to speak with me about the project. What follows is my conversation with Mattias Johnsson Haake, Mattias Lilja, and Jacob Rodgers about the mechanics, community feedback, and what’s next for this project.</p><p></p><p style="text-align: center">[ATTACH=full]125561[/ATTACH]</p><p></p><p><strong>EGG EMBRY (EGG): Thanks for reaching out to discuss this. You’re bringing </strong><a href="https://www.drivethrurpg.com/browse/pub/11437/Free-League-Publishing?affiliate_id=814082" target="_blank"><strong>Free League’s</strong></a><strong> award-winning </strong><a href="https://www.drivethrurpg.com/browse/pub/11437/Free-League-Publishing/subcategory/27806_31198/Symbaroum?affiliate_id=814082" target="_blank"><strong><em>Symbaroum</em></strong></a><strong> to the <em>Dungeons & Dragons Fifth Edition</em> ruleset. However, instead of jumping off with a full conversion and crowdfunding, you’re offering a </strong><a href="https://www.drivethrurpg.com/product/317720/Ruins-of-Symbaroum-5E--The-Promised-Land?affiliate_id=814082" target="_blank"><strong>free preview</strong></a><strong>. There’s a lot to setup so let’s start with, what is <em>Symbaroum</em>?</strong></p><p><strong>MATTIAS JOHNSSON HAAKE (MJH)</strong>: <strong><em>Symbaroum</em></strong> is a fantasy tabletop RPG, often described as dark, gritty and deadly. It was first released in Swedish in 2014, then translated into English for a worldwide release in 2016. Since then, we are happy to say that the game has captured the imagination of an ever-growing number of gamers and that the game-line today encompasses a dozen hardcover books, along with several support products in the form of card sets, maps and more.</p><p></p><p><strong>EGG: <em>Symbaroum</em> originated with another Swedish publisher before they merged with Free League, correct? The game does not use the <em>Year Zero Engine</em>. For the original game, can you talk about the original system?</strong></p><p><strong>MJH</strong>: Yes, the game was designed by a game studio called <strong>Järnringen</strong>, that merged with <strong>Free League</strong> in 2018, bringing along <strong><em>Symbaroum</em></strong> and its core team of creatives, including two of us who are involved in the <strong>5E</strong> conversion. The <strong><em>Symbaroum</em></strong> rule set is a d20, roll under, fully player-facing system, designed to be quick, punishing, and easy to get into. Also, it is highly flexible and modular, so those who want more complexity are offered numerous optional rules, or can easily introduce their own house rules.</p><p></p><p style="text-align: center">[ATTACH=full]125558[/ATTACH]</p><p></p><p><strong>EGG: <em>Symbaroum</em> </strong><a href="http://www.d20radio.com/main/rpg-view-copy-symbaroum/" target="_blank"><strong>uses a solid system</strong></a><strong>, has won awards - <em>Symbaroum Monster Codex</em> won Best Art, Interior (2019 Silver ENnie) and Best Layout and Design (2019 Gold ENnie) - and has a following. Why redesign the game for 5e?</strong></p><p><strong>MATTIAS LILJA (ML)</strong>: <strong>5e</strong> is the world’s largest system and we want <strong><em>Symbaroum</em></strong> to reach as many players as possible, of course. We have played <strong>5e</strong> a lot ourselves and realized that a conversion could do the <strong><em>Symbaroum</em></strong> setting justice, as well as offer some new class variants to tickle players used to <strong>5e</strong>. So, we decided to give it a go.</p><p><strong>JACOB RODGERS (JR):</strong> Really, I think many folks underestimate the mutability of the <strong>5e</strong> core system. There are very few assumptions actually built into the system and we’ve been able to make choices about how we build things mechanically to represent the dark and gritty feel of <strong><em>Symbaroum</em></strong>. </p><p><strong>MJH</strong>: It should be added that this conversion is partly done in response to questions from GM’s, raised at conventions and on social media. From what we gather, many Gamemasters who love the original <strong><em>Symbaroum</em></strong> game still have a hard time convincing their gaming groups to learn a new rule set. With <a href="https://www.drivethrurpg.com/product/317720/Ruins-of-Symbaroum-5E--The-Promised-Land?affiliate_id=814082" target="_blank"><strong><em>Ruins of Symbaroum</em></strong></a>, we want to invite those and others to explore the game’s setting, using a familiar system.</p><p></p><p><strong>EGG: What design challenges have you encountered as you’ve converted this from the original system to 5e?</strong></p><p><strong>ML</strong>: Mechanically it’s not such a stretch as it might first seem to be. Many of the rules used in the original <strong><em>Symbaroum</em></strong> game are mirrored in <strong>5e</strong> or are easily recreated within that rule set. The core <strong><em>Symbaroum</em></strong> mechanic of Corruption ties in nicely to leveled spells and attunement of magic items, for instance. <strong><em>Symbaroum</em></strong> does not use a leveling system as such, but still gauges player power and matches challenges to that, so it’s not that much of an issue. Some things are different, like how <strong>5e</strong> aims to balance things more than the original <strong><em>Symbaroum</em></strong> system, which instead has a lot of freedom and thus opens up for system mastery; in original <strong><em>Symbaroum</em></strong> you can create a PC that really sucks, which is way harder in <strong>5e</strong>. Creating <strong><em>Symbaroum</em></strong> classes in <strong>5e</strong> that capture the <strong><em>Symbaroum</em></strong> vibe and also match the d20 expectation on classes being balanced was fun and challenging. I think Jacob really has pulled this off in a great way.</p><p><strong>JR: </strong>Thank you! Of course, there are always certain challenges, for example building the class structures such that players have nearly as much choice about character progression as they do in the original system. <strong>5e’s</strong> subclasses have done a lot of the heavy lifting there — a <strong><em>Ruins of Symbaroum</em></strong> character might have many of the same abilities as a <strong><em>Symbaroum</em></strong> character, the subclass just provides a guided path for certain character archetypes. </p><p></p><p><strong>EGG: Will the 5e version incorporate any <em>Symbaroum</em> mechanics or other new-to-5e systems?</strong></p><p><strong>ML</strong>: Yes, the Corruption mechanic is key to the <strong><em>Symbaroum</em></strong> setting, as seen in the free preview. We’re also tinkering with an influence system to capture the interplay between PCs and the various factions of <strong><em>Symbaroum</em></strong> - we are still trying that out. We also have an innovative rest mechanic for <strong>5e</strong>, that we think matches the treasure-hunting in Davokar forest better than the <strong>5e</strong> standard system.</p><p><strong>JR: </strong>Yep, we’re having fun exploring how to bring the mechanics of the two systems together and also offer something exciting for <strong>5e</strong> players with some new class options. Also, the resting and Hit Die mechanics are built to reinforce the feeling of the setting. A higher-level character in <strong><em>Ruins of Symbaroum</em></strong> has more options and abilities than a lower-level character, but, due to the resting mechanics and how difficult it is to recover Hit Dice, can easily overextend themselves and be in very real danger.</p><p></p><p style="text-align: center">[ATTACH=full]125557[/ATTACH]</p><p></p><p><strong>EGG: Let’s talk about the free PDF on DriveThruRPG, </strong><a href="https://www.drivethrurpg.com/product/317720/Ruins-of-Symbaroum-5E--The-Promised-Land?affiliate_id=814082" target="_blank"><strong><em>Ruins of Symbaroum [5E] - The Promised Land</em></strong></a><strong>. This is “a proof of concept, or a trial-balloon – meant to provoke a reaction from you, the potential players, from within the established <em>Symbaroum</em> community as well as from the broader family of tabletop roleplaying gamers.” Why trial this instead of leap right into a full conversion?</strong></p><p><strong>MJH</strong>: There are many benefits to be gained from reaching out to the community, as we have learned after working with games for over two decades. Aside from receiving helpful suggestions and general feedback on works-in-progress, it involves and engages those who are going to play the game, making them more eager to spread word and help make the community grow.</p><p><strong>ML</strong>: Yes, there is nothing automatic in converting a game from one system to another, and we need to be humble about <strong>5e</strong> being a very well established and well tested system. We got Jacob Rodgers on board to merge the <strong><em>Symbaroum</em></strong> setting with <strong>5e</strong>, and he has proven very well suited for the task, and with early feedback from knowledgeable and passionate fans we stand a way better chance of succeeding here.</p><p><strong>MJH</strong>: Also, not to be underestimated – getting feedback and constructive criticism is a real energy boost; knowing that people care about what you are creating is extremely rewarding.</p><p><strong>JR: </strong>I agree, it is extraordinarily rewarding to get feedback, especially from the fans of the original system who are best placed to judge how well we did in the conversion. But we also expect the trial product to be evergreen: it provides a full six levels for three major archetypes for both of the human groups and the goblins, so it will always be a good way to dip your toes into the <strong><em>Ruins of Symbaroum</em></strong> waters, even if the Gamemaster wants to run additional scenarios. </p><p></p><p><strong>EGG: In terms of content, what parts of <em>Symbaroum</em> did you choose to share in the preview? What are the important details of this world that you’re shining a light on with this preview?</strong></p><p><strong>MJH</strong>: The preview is first and foremost composed to provoke feedback on whether or not we are succeeding in capturing the feel and style of the <strong><em>Symbaroum</em></strong> setting within the limits set by the open game license. That said, the core conflicts and themes of the game world shines throughout the preview PDF, in the additional rules, in the suggestion to leave alignment out, in the new character classes, and not least in the tutorial adventure called <a href="https://www.drivethrurpg.com/product/317720/Ruins-of-Symbaroum-5E--The-Promised-Land?affiliate_id=814082" target="_blank"><strong><em>The Promised Land</em></strong></a>.</p><p><strong>JR:</strong> Exactly. It was important to us to make sure it wasn’t just a single adventure with pregenerated characters, we wanted everyone to have a taste of the setting, a direct look at the mechanics and bring everything together in the adventure. That way we could get an accurate assessment from folks about whether or not we were on the right path and, so far, we’re very excited by that feedback.</p><p></p><p><strong>EGG: Assuming this gets the positive response I expect from any Free League product (you do amazing work), what comes next?</strong></p><p><strong>MJH</strong>: Thanks for saying so. Based on what we have heard from the community so far, we certainly feel confident enough to continue according to plan – the plan being a full conversion, starting with a <strong><em>Player’s Guide</em></strong>, a <strong><em>Game Master’s Guide</em></strong> and a <strong><em>Monster Codex</em></strong>. If those books are well received, there is a wealth of supplements and adventures awaiting the same treatment, not least the six-part, epic adventure chronicle <strong><em>The Throne of Thorns</em></strong>.</p><p></p><p><strong>EGG: Beyond this project, what else are you working on?</strong></p><p><strong>MJH</strong>: There are always lots of pots seething or boiling at the <strong>Free League</strong> studio. In regards to <strong><em>Symbaroum</em></strong>, we are working on a boxed starter set which will hopefully hit the shelves before the turn of the year; also, episode five in the <strong><em>Throne of Thorns</em></strong> series is currently being written, set to launch next year. Other than that we are in the midst of running a <strong>Kickstarter</strong> for a new version of the classic TTRPG <a href="https://www.kickstarter.com/projects/1192053011/twilight-2000-roleplaying-in-the-wwiii-that-never-was" target="_blank"><strong><em>Twilight: 2000</em></strong></a>, and there are several releases planned for the second part of 2020 – including a boxed starter set and a cinematic scenario for the <strong><em>Alien RPG</em></strong>, and a massive adventure supplement for our sci-fi RPG <strong><em>Coriolis</em></strong>.</p><p></p><p><strong>EGG: I really appreciate your time and talking to you about this. For fans interested in more information, where can they follow you?</strong></p><p><strong>MJH</strong>: For information and discussions about <a href="https://www.drivethrurpg.com/product/317720/Ruins-of-Symbaroum-5E--The-Promised-Land?affiliate_id=814082" target="_blank"><strong><em>Ruins of Symbaroum</em></strong></a>, you should find your way to the <a href="https://forum.frialigan.se/" target="_blank"><strong>Free League</strong> forum</a>. Other than that, there is a lively <a href="https://www.reddit.com/r/Symbaroum/" target="_blank"><strong><em>Symbaroum</em></strong> community on <strong>reddit</strong></a>, a steadily growing <a href="https://discord.com/channels/401618685908746241/401618686651400193" target="_blank"><strong>Discord</strong> channel</a>, and several <a href="https://www.facebook.com/groups/symbaroum.english/" target="_blank"><strong>Facebook</strong> pages for various languages</a>. <a href="https://www.facebook.com/FriaLigan/" target="_blank"><strong>Facebook</strong></a> is also where you should look for news from <strong>Free League</strong> in general, if you don’t head directly for the horse’s mouth: the <a href="https://freeleaguepublishing.com/" target="_blank"><strong>Free League</strong> website</a> where you can subscribe to our newsletter.</p><p></p><p><em>Egg Embry participates in the OneBookShelf Affiliate Program and is an Amazon Associate. These programs provide advertising fees by linking to DriveThruRPG and Amazon.</em></p></blockquote><p></p>
[QUOTE="Egg Embry, post: 8081890, member: 6808965"] [B]Free League[/B] is converting their award-winning dark fantasy tabletop RPG, [B][I]Symbaroum[/I][/B], to use the [B][I]Dungeons & Dragons Fifth Edition[/I][/B] system. To start a conversation about the conversion, they’re offering a [URL='https://www.drivethrurpg.com/product/317720/Ruins-of-Symbaroum-5E--The-Promised-Land?affiliate_id=814082']free, 92-page preview[/URL] and offered to speak with me about the project. What follows is my conversation with Mattias Johnsson Haake, Mattias Lilja, and Jacob Rodgers about the mechanics, community feedback, and what’s next for this project. [CENTER][ATTACH type="full"]125561[/ATTACH][/CENTER] [B]EGG EMBRY (EGG): Thanks for reaching out to discuss this. You’re bringing [/B][URL='https://www.drivethrurpg.com/browse/pub/11437/Free-League-Publishing?affiliate_id=814082'][B]Free League’s[/B][/URL][B] award-winning [/B][URL='https://www.drivethrurpg.com/browse/pub/11437/Free-League-Publishing/subcategory/27806_31198/Symbaroum?affiliate_id=814082'][B][I]Symbaroum[/I][/B][/URL][B] to the [I]Dungeons & Dragons Fifth Edition[/I] ruleset. However, instead of jumping off with a full conversion and crowdfunding, you’re offering a [/B][URL='https://www.drivethrurpg.com/product/317720/Ruins-of-Symbaroum-5E--The-Promised-Land?affiliate_id=814082'][B]free preview[/B][/URL][B]. There’s a lot to setup so let’s start with, what is [I]Symbaroum[/I]? MATTIAS JOHNSSON HAAKE (MJH)[/B]: [B][I]Symbaroum[/I][/B] is a fantasy tabletop RPG, often described as dark, gritty and deadly. It was first released in Swedish in 2014, then translated into English for a worldwide release in 2016. Since then, we are happy to say that the game has captured the imagination of an ever-growing number of gamers and that the game-line today encompasses a dozen hardcover books, along with several support products in the form of card sets, maps and more. [B]EGG: [I]Symbaroum[/I] originated with another Swedish publisher before they merged with Free League, correct? The game does not use the [I]Year Zero Engine[/I]. For the original game, can you talk about the original system? MJH[/B]: Yes, the game was designed by a game studio called [B]Järnringen[/B], that merged with [B]Free League[/B] in 2018, bringing along [B][I]Symbaroum[/I][/B] and its core team of creatives, including two of us who are involved in the [B]5E[/B] conversion. The [B][I]Symbaroum[/I][/B] rule set is a d20, roll under, fully player-facing system, designed to be quick, punishing, and easy to get into. Also, it is highly flexible and modular, so those who want more complexity are offered numerous optional rules, or can easily introduce their own house rules. [CENTER][ATTACH type="full"]125558[/ATTACH][/CENTER] [B]EGG: [I]Symbaroum[/I] [/B][URL='http://www.d20radio.com/main/rpg-view-copy-symbaroum/'][B]uses a solid system[/B][/URL][B], has won awards - [I]Symbaroum Monster Codex[/I] won Best Art, Interior (2019 Silver ENnie) and Best Layout and Design (2019 Gold ENnie) - and has a following. Why redesign the game for 5e? MATTIAS LILJA (ML)[/B]: [B]5e[/B] is the world’s largest system and we want [B][I]Symbaroum[/I][/B] to reach as many players as possible, of course. We have played [B]5e[/B] a lot ourselves and realized that a conversion could do the [B][I]Symbaroum[/I][/B] setting justice, as well as offer some new class variants to tickle players used to [B]5e[/B]. So, we decided to give it a go. [B]JACOB RODGERS (JR):[/B] Really,[B] [/B]I think many folks underestimate the mutability of the [B]5e[/B] core system. There are very few assumptions actually built into the system and we’ve been able to make choices about how we build things mechanically to represent the dark and gritty feel of [B][I]Symbaroum[/I][/B]. [B]MJH[/B]: It should be added that this conversion is partly done in response to questions from GM’s, raised at conventions and on social media. From what we gather, many Gamemasters who love the original [B][I]Symbaroum[/I][/B] game still have a hard time convincing their gaming groups to learn a new rule set. With [URL='https://www.drivethrurpg.com/product/317720/Ruins-of-Symbaroum-5E--The-Promised-Land?affiliate_id=814082'][B][I]Ruins of Symbaroum[/I][/B][/URL], we want to invite those and others to explore the game’s setting, using a familiar system. [B]EGG: What design challenges have you encountered as you’ve converted this from the original system to 5e? ML[/B]: Mechanically it’s not such a stretch as it might first seem to be. Many of the rules used in the original [B][I]Symbaroum[/I][/B] game are mirrored in [B]5e[/B] or are easily recreated within that rule set. The core [B][I]Symbaroum[/I][/B] mechanic of Corruption ties in nicely to leveled spells and attunement of magic items, for instance. [B][I]Symbaroum[/I][/B] does not use a leveling system as such, but still gauges player power and matches challenges to that, so it’s not that much of an issue. Some things are different, like how [B]5e[/B] aims to balance things more than the original [B][I]Symbaroum[/I][/B] system, which instead has a lot of freedom and thus opens up for system mastery; in original [B][I]Symbaroum[/I][/B] you can create a PC that really sucks, which is way harder in [B]5e[/B]. Creating [B][I]Symbaroum[/I][/B] classes in [B]5e[/B] that capture the [B][I]Symbaroum[/I][/B] vibe and also match the d20 expectation on classes being balanced was fun and challenging. I think Jacob really has pulled this off in a great way. [B]JR: [/B]Thank you! Of course, there are always certain challenges, for example building the class structures such that players have nearly as much choice about character progression as they do in the original system. [B]5e’s[/B] subclasses have done a lot of the heavy lifting there — a [B][I]Ruins of Symbaroum[/I][/B] character might have many of the same abilities as a [B][I]Symbaroum[/I][/B] character, the subclass just provides a guided path for certain character archetypes. [B]EGG: Will the 5e version incorporate any [I]Symbaroum[/I] mechanics or other new-to-5e systems? ML[/B]: Yes, the Corruption mechanic is key to the [B][I]Symbaroum[/I][/B] setting, as seen in the free preview. We’re also tinkering with an influence system to capture the interplay between PCs and the various factions of [B][I]Symbaroum[/I][/B] - we are still trying that out. We also have an innovative rest mechanic for [B]5e[/B], that we think matches the treasure-hunting in Davokar forest better than the [B]5e[/B] standard system. [B]JR: [/B]Yep, we’re having fun exploring how to bring the mechanics of the two systems together and also offer something exciting for [B]5e[/B] players with some new class options. Also, the resting and Hit Die mechanics are built to reinforce the feeling of the setting. A higher-level character in [B][I]Ruins of Symbaroum[/I][/B] has more options and abilities than a lower-level character, but, due to the resting mechanics and how difficult it is to recover Hit Dice, can easily overextend themselves and be in very real danger. [CENTER][ATTACH type="full"]125557[/ATTACH][/CENTER] [B]EGG: Let’s talk about the free PDF on DriveThruRPG, [/B][URL='https://www.drivethrurpg.com/product/317720/Ruins-of-Symbaroum-5E--The-Promised-Land?affiliate_id=814082'][B][I]Ruins of Symbaroum [5E] - The Promised Land[/I][/B][/URL][B]. This is “a proof of concept, or a trial-balloon – meant to provoke a reaction from you, the potential players, from within the established [I]Symbaroum[/I] community as well as from the broader family of tabletop roleplaying gamers.” Why trial this instead of leap right into a full conversion? MJH[/B]: There are many benefits to be gained from reaching out to the community, as we have learned after working with games for over two decades. Aside from receiving helpful suggestions and general feedback on works-in-progress, it involves and engages those who are going to play the game, making them more eager to spread word and help make the community grow. [B]ML[/B]: Yes, there is nothing automatic in converting a game from one system to another, and we need to be humble about [B]5e[/B] being a very well established and well tested system. We got Jacob Rodgers on board to merge the [B][I]Symbaroum[/I][/B] setting with [B]5e[/B], and he has proven very well suited for the task, and with early feedback from knowledgeable and passionate fans we stand a way better chance of succeeding here. [B]MJH[/B]: Also, not to be underestimated – getting feedback and constructive criticism is a real energy boost; knowing that people care about what you are creating is extremely rewarding. [B]JR: [/B]I agree, it is extraordinarily rewarding to get feedback, especially from the fans of the original system who are best placed to judge how well we did in the conversion. But we also expect the trial product to be evergreen: it provides a full six levels for three major archetypes for both of the human groups and the goblins, so it will always be a good way to dip your toes into the [B][I]Ruins of Symbaroum[/I][/B] waters, even if the Gamemaster wants to run additional scenarios. [B]EGG: In terms of content, what parts of [I]Symbaroum[/I] did you choose to share in the preview? What are the important details of this world that you’re shining a light on with this preview? MJH[/B]: The preview is first and foremost composed to provoke feedback on whether or not we are succeeding in capturing the feel and style of the [B][I]Symbaroum[/I][/B] setting within the limits set by the open game license. That said, the core conflicts and themes of the game world shines throughout the preview PDF, in the additional rules, in the suggestion to leave alignment out, in the new character classes, and not least in the tutorial adventure called [URL='https://www.drivethrurpg.com/product/317720/Ruins-of-Symbaroum-5E--The-Promised-Land?affiliate_id=814082'][B][I]The Promised Land[/I][/B][/URL]. [B]JR:[/B] Exactly. It was important to us to make sure it wasn’t just a single adventure with pregenerated characters, we wanted everyone to have a taste of the setting, a direct look at the mechanics and bring everything together in the adventure. That way we could get an accurate assessment from folks about whether or not we were on the right path and, so far, we’re very excited by that feedback. [B]EGG: Assuming this gets the positive response I expect from any Free League product (you do amazing work), what comes next? MJH[/B]: Thanks for saying so. Based on what we have heard from the community so far, we certainly feel confident enough to continue according to plan – the plan being a full conversion, starting with a [B][I]Player’s Guide[/I][/B], a [B][I]Game Master’s Guide[/I][/B] and a [B][I]Monster Codex[/I][/B]. If those books are well received, there is a wealth of supplements and adventures awaiting the same treatment, not least the six-part, epic adventure chronicle [B][I]The Throne of Thorns[/I][/B]. [B]EGG: Beyond this project, what else are you working on? MJH[/B]: There are always lots of pots seething or boiling at the [B]Free League[/B] studio. In regards to [B][I]Symbaroum[/I][/B], we are working on a boxed starter set which will hopefully hit the shelves before the turn of the year; also, episode five in the [B][I]Throne of Thorns[/I][/B] series is currently being written, set to launch next year. Other than that we are in the midst of running a [B]Kickstarter[/B] for a new version of the classic TTRPG [URL='https://www.kickstarter.com/projects/1192053011/twilight-2000-roleplaying-in-the-wwiii-that-never-was'][B][I]Twilight: 2000[/I][/B][/URL], and there are several releases planned for the second part of 2020 – including a boxed starter set and a cinematic scenario for the [B][I]Alien RPG[/I][/B], and a massive adventure supplement for our sci-fi RPG [B][I]Coriolis[/I][/B]. [B]EGG: I really appreciate your time and talking to you about this. For fans interested in more information, where can they follow you? MJH[/B]: For information and discussions about [URL='https://www.drivethrurpg.com/product/317720/Ruins-of-Symbaroum-5E--The-Promised-Land?affiliate_id=814082'][B][I]Ruins of Symbaroum[/I][/B][/URL], you should find your way to the [URL='https://forum.frialigan.se/'][B]Free League[/B] forum[/URL]. Other than that, there is a lively [URL='https://www.reddit.com/r/Symbaroum/'][B][I]Symbaroum[/I][/B] community on [B]reddit[/B][/URL], a steadily growing [URL='https://discord.com/channels/401618685908746241/401618686651400193'][B]Discord[/B] channel[/URL], and several [URL='https://www.facebook.com/groups/symbaroum.english/'][B]Facebook[/B] pages for various languages[/URL]. [URL='https://www.facebook.com/FriaLigan/'][B]Facebook[/B][/URL] is also where you should look for news from [B]Free League[/B] in general, if you don’t head directly for the horse’s mouth: the [URL='https://freeleaguepublishing.com/'][B]Free League[/B] website[/URL] where you can subscribe to our newsletter. [I]Egg Embry participates in the OneBookShelf Affiliate Program and is an Amazon Associate. These programs provide advertising fees by linking to DriveThruRPG and Amazon.[/I] [/QUOTE]
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Ruins of Symbaroum [5E] - The Promised Land: An Interview With Free League Publishing
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