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*Dungeons & Dragons
Ruins of Symbaroum [5E] - The Promised Land: An Interview With Free League Publishing
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<blockquote data-quote="CapnZapp" data-source="post: 8090594" data-attributes="member: 12731"><p>I haven't spoken out (not on English-language forums anyway), but having played a long Symbaroum campaign, I must emphatically refute the "Symbaroum uses a solid system" claim.</p><p></p><p>It might look solid at first glance, and it <strong>is</strong> pretty good - when you start out. However, it soon completely devolves into a game of rocket-tag. Symbaroum fails to retain any semblance of balance once heroes amass greater amounts of experience. Very briefly, heroes start dealing so much damage using only the default rulebook talents, equipment and so on that monsters are completely trivialized. Anything but the biggest and baddest monsters are instantly killed by one hit. In order to present a challenge to our experienced heroes, our GM basically had to multiply the hit points of top tier monsters by four, six or even more! The game's "high level" content came across as completely untested.</p><p></p><p>(To get a rough idea of what I'm talking about, imagine if your level 20 D&D fighter dealt 200 or 300 points of damage each time you hit the monster, or a backstabbing rogue could do 400-500 points of damage on a solid hit. Then imagine how you would feel as the GM when you realized even a CR 24 Ancient Red Dragon needed many many times more hit points than its listed 546 if you want it to fulfil its role as a solo big bad in no need of underlings)</p><p></p><p>Our group absolutely adores the way Järnringen writes adventure campaigns (considering their masterpiece <em>Undergångens Arvtagare</em> almost equal to the very best English-language campaigns such as <em>Enemy Within</em> or <em>Masks of Nyarlathotep</em>) and it was a great sorrow when we realized the system is unusuable as written for the <em>Throne of Thorns</em> campaign, since we would not want to play such a long campaign without any meaningful character power progression.</p><p></p><p>PS. If you have questions about this, please start a new thread. I will not reply further on this subject in this thread, since one good answer is apparently soon "but use 5E then".</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8090594, member: 12731"] I haven't spoken out (not on English-language forums anyway), but having played a long Symbaroum campaign, I must emphatically refute the "Symbaroum uses a solid system" claim. It might look solid at first glance, and it [B]is[/B] pretty good - when you start out. However, it soon completely devolves into a game of rocket-tag. Symbaroum fails to retain any semblance of balance once heroes amass greater amounts of experience. Very briefly, heroes start dealing so much damage using only the default rulebook talents, equipment and so on that monsters are completely trivialized. Anything but the biggest and baddest monsters are instantly killed by one hit. In order to present a challenge to our experienced heroes, our GM basically had to multiply the hit points of top tier monsters by four, six or even more! The game's "high level" content came across as completely untested. (To get a rough idea of what I'm talking about, imagine if your level 20 D&D fighter dealt 200 or 300 points of damage each time you hit the monster, or a backstabbing rogue could do 400-500 points of damage on a solid hit. Then imagine how you would feel as the GM when you realized even a CR 24 Ancient Red Dragon needed many many times more hit points than its listed 546 if you want it to fulfil its role as a solo big bad in no need of underlings) Our group absolutely adores the way Järnringen writes adventure campaigns (considering their masterpiece [I]Undergångens Arvtagare[/I] almost equal to the very best English-language campaigns such as [I]Enemy Within[/I] or [I]Masks of Nyarlathotep[/I]) and it was a great sorrow when we realized the system is unusuable as written for the [I]Throne of Thorns[/I] campaign, since we would not want to play such a long campaign without any meaningful character power progression. PS. If you have questions about this, please start a new thread. I will not reply further on this subject in this thread, since one good answer is apparently soon "but use 5E then". [/QUOTE]
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Ruins of Symbaroum [5E] - The Promised Land: An Interview With Free League Publishing
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