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Ruins of the Wild (DD Tiles)
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<blockquote data-quote="Olaf the Stout" data-source="post: 3587931" data-attributes="member: 13703"><p>Cool! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p>I'm glad you're listening to our suggestions and taking them on board Scott. Blank room tiles with dungeon dressings (i.e. beds, chests, tables, chairs, etc.,) as separate tiles to place on top of them make things a lot more flexible from my perspective.</p><p></p><p>If I want to use a tile that has some other illustration on it (like a pile of treasure for example) I have to tell my group to ignore it. Separate tiles avoid this and also mean that I can place things exactly where I want them in the room. On that note, some door tiles would also be great. Single and double doors would both be appreciated.</p><p></p><p>And since you are checking this thread Scott, can I also suggest more angled and curved pieces for Dungeon themed tiles. Dungeon rooms aren't always square or rectangular. Building on the angled tiles that were in DT3 would be good.</p><p></p><p>Individual trees and bushes and rocks that are 1x1, 1x2, 1x3, 1x4, 2x2, 2x3, 3x3 (maybe) would also be good for a set of Wilderness Tiles. Combine these with a couple of large but generally empty wilderness-type tiles would allow a DM to customise the set-up quite a bit.</p><p></p><p>Olaf the Stout</p></blockquote><p></p>
[QUOTE="Olaf the Stout, post: 3587931, member: 13703"] Cool! :cool: I'm glad you're listening to our suggestions and taking them on board Scott. Blank room tiles with dungeon dressings (i.e. beds, chests, tables, chairs, etc.,) as separate tiles to place on top of them make things a lot more flexible from my perspective. If I want to use a tile that has some other illustration on it (like a pile of treasure for example) I have to tell my group to ignore it. Separate tiles avoid this and also mean that I can place things exactly where I want them in the room. On that note, some door tiles would also be great. Single and double doors would both be appreciated. And since you are checking this thread Scott, can I also suggest more angled and curved pieces for Dungeon themed tiles. Dungeon rooms aren't always square or rectangular. Building on the angled tiles that were in DT3 would be good. Individual trees and bushes and rocks that are 1x1, 1x2, 1x3, 1x4, 2x2, 2x3, 3x3 (maybe) would also be good for a set of Wilderness Tiles. Combine these with a couple of large but generally empty wilderness-type tiles would allow a DM to customise the set-up quite a bit. Olaf the Stout [/QUOTE]
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