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<blockquote data-quote="BOZ" data-source="post: 204575" data-attributes="member: 1241"><p><strong>SLITHERMORPH</strong></p><p>Large Shapechanger</p><p>Hit Dice: 7d8+28 (59 hp)</p><p>Initiative: +1 (Dex)</p><p>Speed: 20 ft, swim 30 ft (30 ft, swim 20 ft, in serpentine form)</p><p>AC: 14 (-1 size, +1 Dex, +4 natural)</p><p>Attacks: Slam +8 melee; or 4 claws +8 melee (in serpentine form)</p><p>Damage: Slam 1d6+4 and 3d4 acid; or claw 3d4+4 (in serpentine form)</p><p>Face/Reach: 5 ft by 10 ft/5 ft (5 ft by 5 ft/10 ft, in serpentine form)</p><p>Special Attacks: Improved grab, acid, constrict 1d6</p><p>Special Qualities: Alternate form, amorphous, darkvision 90 ft, immune to acid, fire, cold, and poison, recover, blindsight</p><p>Saves: Fort +9, Ref +6, Will +5</p><p>Abilities: Str 19, Dex 13, Con 19, Int 6, Wis 11, Cha 14</p><p>Skills: Hide +5, Listen +6, Spot +6, Swim +7, Wilderness Lore +3</p><p>Feats: Alertness, Multiattack</p><p></p><p>Climate/Terrain: Any land and underground and aquatic</p><p>Organization: Solitary</p><p>Activity Cycle: Any</p><p>Challenge Rating: 8</p><p>Treasure: Standard</p><p>Alignment: Always neutral evil</p><p>Advancement: 8-14 HD (Large); 15-24 HD (Huge)</p><p></p><p>The slithermorph is a predatory monster than can shift between an ooze-like form, and that of a large serpentine creature. It spends most of its time in a form similar to a black pudding, about half the size of a normal one. It can change into a serpentine “fighting form” at will. In this form, it resembles a giant snake about 12 feet in length, with four humanoid arms.</p><p> Slithermorphs lair in subterranean rivers, from which they venture out into underground caverns and even above ground. They avoid their own kind, except to mate. They are hunters, but sometimes maintain a stable of food-herds of any sort of living animal or creature.</p><p></p><p>COMBAT</p><p>In its ooze form, the slithermorph is amorphous and can squeeze through cracks and travel along walls and ceilings, to drop on prey from above. It usually changes to its serpentine form when threatened. It will use its acid attack in serpentine form while grappling an opponent, or in ooze form at any time.</p><p> Improved Grab (Ex): To use this ability, the slithermorph must hit with its slam attack. If it gets a hold, it can constrict.</p><p> Acid (Ex): A slithermorph can secrete a digestive acid through its pores that dissolves organic material and metal quickly. The slithermorph can discharge its acid at will, four times per day. This acid deals 50 points of damage to wood or metal objects. The opponent’s armor and clothing dissolve and become useless immediately unless they succeed at Reflex saves (DC 17). The acid can dissolve stone, dealing 20 points of damage per discharge.</p><p> Constrict (Ex): In black pudding form, a slithermorph deals automatic slam damage with a successful grapple check. The opponent’s clothing and armor suffers a –4 penalty to Reflex saves against the slithermorph’s acid attack while constricted.</p><p> Alternate Form (Su): A slithermorph’s natural form is that of a Large black pudding. It can assume the form of a serpentine monster, similar in appearance to an abomination yuan-ti. Changing form is a standard action. Both of these forms are amphibious.</p><p> In serpentine form, the slithermorph appears with a thick snake body, with four muscular humanoid arms near the snake head. These arms end in sharp claws with which the slithermorph can attack, although they are also capable of wielding weapons. These strong arms are excellent for grappling, and can rip through wood, loose earth, and materials of similar consistency, but not stone or metal.</p><p> A slithermorph remains in one form until it chooses to assume a new form. A change in form cannot be dispelled, nor does the slithermorph revert to its natural form when killed. A true seeing spell, however reveals its natural form if it is in serpentine form.</p><p> Amorphous (Ex): A slithermorph, in its ooze form, is not subject to critical hits. It has no clear front or back, so it cannot be flanked.</p><p> Recover (Ex): Once per day, while changing from one form to another, a slithermorph may heal 25% of all its accumulated hit points of damage.</p><p></p><p>The slithermorph first appeared in the Ruins of Undermountain boxed set (1991).</p></blockquote><p></p>
[QUOTE="BOZ, post: 204575, member: 1241"] [b]SLITHERMORPH[/b] Large Shapechanger Hit Dice: 7d8+28 (59 hp) Initiative: +1 (Dex) Speed: 20 ft, swim 30 ft (30 ft, swim 20 ft, in serpentine form) AC: 14 (-1 size, +1 Dex, +4 natural) Attacks: Slam +8 melee; or 4 claws +8 melee (in serpentine form) Damage: Slam 1d6+4 and 3d4 acid; or claw 3d4+4 (in serpentine form) Face/Reach: 5 ft by 10 ft/5 ft (5 ft by 5 ft/10 ft, in serpentine form) Special Attacks: Improved grab, acid, constrict 1d6 Special Qualities: Alternate form, amorphous, darkvision 90 ft, immune to acid, fire, cold, and poison, recover, blindsight Saves: Fort +9, Ref +6, Will +5 Abilities: Str 19, Dex 13, Con 19, Int 6, Wis 11, Cha 14 Skills: Hide +5, Listen +6, Spot +6, Swim +7, Wilderness Lore +3 Feats: Alertness, Multiattack Climate/Terrain: Any land and underground and aquatic Organization: Solitary Activity Cycle: Any Challenge Rating: 8 Treasure: Standard Alignment: Always neutral evil Advancement: 8-14 HD (Large); 15-24 HD (Huge) The slithermorph is a predatory monster than can shift between an ooze-like form, and that of a large serpentine creature. It spends most of its time in a form similar to a black pudding, about half the size of a normal one. It can change into a serpentine “fighting form” at will. In this form, it resembles a giant snake about 12 feet in length, with four humanoid arms. Slithermorphs lair in subterranean rivers, from which they venture out into underground caverns and even above ground. They avoid their own kind, except to mate. They are hunters, but sometimes maintain a stable of food-herds of any sort of living animal or creature. COMBAT In its ooze form, the slithermorph is amorphous and can squeeze through cracks and travel along walls and ceilings, to drop on prey from above. It usually changes to its serpentine form when threatened. It will use its acid attack in serpentine form while grappling an opponent, or in ooze form at any time. Improved Grab (Ex): To use this ability, the slithermorph must hit with its slam attack. If it gets a hold, it can constrict. Acid (Ex): A slithermorph can secrete a digestive acid through its pores that dissolves organic material and metal quickly. The slithermorph can discharge its acid at will, four times per day. This acid deals 50 points of damage to wood or metal objects. The opponent’s armor and clothing dissolve and become useless immediately unless they succeed at Reflex saves (DC 17). The acid can dissolve stone, dealing 20 points of damage per discharge. Constrict (Ex): In black pudding form, a slithermorph deals automatic slam damage with a successful grapple check. The opponent’s clothing and armor suffers a –4 penalty to Reflex saves against the slithermorph’s acid attack while constricted. Alternate Form (Su): A slithermorph’s natural form is that of a Large black pudding. It can assume the form of a serpentine monster, similar in appearance to an abomination yuan-ti. Changing form is a standard action. Both of these forms are amphibious. In serpentine form, the slithermorph appears with a thick snake body, with four muscular humanoid arms near the snake head. These arms end in sharp claws with which the slithermorph can attack, although they are also capable of wielding weapons. These strong arms are excellent for grappling, and can rip through wood, loose earth, and materials of similar consistency, but not stone or metal. A slithermorph remains in one form until it chooses to assume a new form. A change in form cannot be dispelled, nor does the slithermorph revert to its natural form when killed. A true seeing spell, however reveals its natural form if it is in serpentine form. Amorphous (Ex): A slithermorph, in its ooze form, is not subject to critical hits. It has no clear front or back, so it cannot be flanked. Recover (Ex): Once per day, while changing from one form to another, a slithermorph may heal 25% of all its accumulated hit points of damage. The slithermorph first appeared in the Ruins of Undermountain boxed set (1991). [/QUOTE]
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