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Ruins of Undermountain conversions
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<blockquote data-quote="BOZ" data-source="post: 206156" data-attributes="member: 1241"><p><strong>FLYING SNAKES (FLYING FANG AND DEATHFANG)</strong></p><p></p><p>i heard a rumor that the deathfang was going to be in an upcoming FR book... but i wanted to get mine out first, so there. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p></p><p><strong>SNAKES, FLYING</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>FLYING FANG</strong></p><p>Small Beast</p><p>Hit Dice: 1d10 (5 hp)</p><p>Initiative: +3 (Dex)</p><p>Speed: 20 ft, fly 60 ft (good)</p><p>AC: 19 (+1 size, +3 Dex, +5 natural)</p><p>Attacks: Bite +4 melee</p><p>Damage: Bite 1d3-1</p><p>Face/Reach: 5 ft by 5 ft/5 ft</p><p>Special Attacks: Acid spray, improved grab, encoil</p><p>Special Qualities: Scent</p><p>Saves: Fort +2, Ref +5, Will +1</p><p>Abilities: Str 8, Dex 17, Con 11, Int 6, Wis 12, Cha 8</p><p>Skills: Hide +7, Listen +5, Spot +5</p><p>Feats: Weapon Finesse (bite)</p><p></p><p>Climate/Terrain: Any land and underground</p><p>Organization: Solitary or flock (1-12)</p><p>Activity Cycle: Any</p><p>Challenge Rating: 1</p><p>Treasure: Standard</p><p>Alignment: Always neutral</p><p>Advancement: 2-3 HD (Small)</p><p></p><p>The flying snakes, also known commonly as flying fangs, are intelligent, winged serpents. These creatures can be found anywhere, but prefer warmer climates. Rumors suggest that lizardfolk and yuan-ti use flying snakes to hunt, and sometimes work with them as partners. These snakes prefer to hunt in bands, which allows them the luxury of numbers, although they are often encountered singly.</p><p> Flying snakes possess bat-like wings, flaring out from behind their head. These wings afford the snakes with amazing acrobatic skills, allowing them to hover, fly upside down, and attack flying enemies with ease.</p><p> These snakes come in all varieties of color and form, appearing as any type of snake. Most resemble small vipers, with red or yellow eyes, and emerald or bronze skin.</p><p></p><p>COMBAT</p><p>Flying snakes will usually choose to either bite enemies, or spit acid in any given round. They like to strike their enemies in the face, trying to blind and incapacitate them. They attack anything they think they can eat, and large numbers of snakes make them fearless. The snakes can try to grapple and encoil around a small victim once every two rounds, as an extra attack action.</p><p> Acid Spray (Ex): Flying fangs can spit acid at any opponent at a range of ten feet. This acid causes 1d4 damage to living tissue, hides, and cloth unless a successful Reflex save (DC 13 for half) is made. This acid is not powerful enough to affect metal or stone.</p><p> Improved Grab (Ex): To use this ability, the flying fang must hit a Small or smaller opponent with its bite attack. If it gets a hold, it can encoil.</p><p> Encoil (Ex): A flying fang that grapples a Small or smaller opponent can hamper and restrict its movements. This attack lowers the victim’s speed by half, and implies a –6 penalty to AC. If the opponent was also airborne, this attack grounds it.</p><p> Feats: Flying fangs gain Weapon Finesse (bite) as a bonus feat.</p><p></p><p><strong>DEATHFANG</strong></p><p>Small Undead</p><p>Hit Dice: 1d12 (6 hp)</p><p>Initiative: +3 (Dex)</p><p>Speed: 15 ft, fly 50 ft (good)</p><p>AC: 19 (+1 size, +3 Dex, +5 natural)</p><p>Attacks: Bite +4 melee</p><p>Damage: Bite 1d3-1</p><p>Face/Reach: 5 ft by 5 ft/5 ft</p><p>Special Attacks: Attach, chilling bite</p><p>Special Qualities: Undead</p><p>Saves: Fort +0, Ref +3, Will +3</p><p>Abilities: Str 8, Dex 17, Con ---, Int 6, Wis 12, Cha 8</p><p>Skills: Hide +9, Listen +7, Spot +7</p><p>Feats: Weapon Finesse (bite)</p><p></p><p>Climate/Terrain: Any land and underground</p><p>Organization: Solitary or patrol (1-6)</p><p>Activity Cycle: Any</p><p>Challenge Rating: 1</p><p>Treasure: None</p><p>Alignment: Always neutral (evil tendencies)</p><p>Advancement: 2-3 HD (Small)</p><p></p><p>Deathfangs are flying snakes that have become undead, either through being attacked by a greater undead (such as a vampire), or through secret evil magic. A deathfang is a skeletal version of the flying fang, but otherwise identical to the living snake. It moves more slowly due to its skeletal form, which is not well suited to flying or crawling. Deathfangs can be controlled or mentally influenced by the being that created them, and are often used to guard treasures.</p><p></p><p>COMBAT</p><p>Deathfangs attack in the same way as flying fangs, but have lost their acid spitting ability. Instead, they have gained a chilling bite attack which drains life energy from its victim, in small amounts.</p><p> Attach (Ex): If a deathfang hits with a bite attack, it can sink its teeth in and latch onto the victim’s body and automatically deal bite damage each round it remains attached. An attached deathfang has an AC of 16.</p><p> Chilling Bite (Su): A deathfang may drain energy from a living being that it is attached to, once every six rounds. So long as it remains attached to a victim, it drains 1d4 hit points per round (no saving throw).</p><p> Undead: Immune to mind-influencing effects, poison, poison, sleep, paralysis, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.</p><p></p><p>The flying snakes first appeared in the Ruins of Undermountain boxed set (1991).</p></blockquote><p></p>
[QUOTE="BOZ, post: 206156, member: 1241"] [b]FLYING SNAKES (FLYING FANG AND DEATHFANG)[/b] i heard a rumor that the deathfang was going to be in an upcoming FR book... but i wanted to get mine out first, so there. :p [b]SNAKES, FLYING FLYING FANG[/b] Small Beast Hit Dice: 1d10 (5 hp) Initiative: +3 (Dex) Speed: 20 ft, fly 60 ft (good) AC: 19 (+1 size, +3 Dex, +5 natural) Attacks: Bite +4 melee Damage: Bite 1d3-1 Face/Reach: 5 ft by 5 ft/5 ft Special Attacks: Acid spray, improved grab, encoil Special Qualities: Scent Saves: Fort +2, Ref +5, Will +1 Abilities: Str 8, Dex 17, Con 11, Int 6, Wis 12, Cha 8 Skills: Hide +7, Listen +5, Spot +5 Feats: Weapon Finesse (bite) Climate/Terrain: Any land and underground Organization: Solitary or flock (1-12) Activity Cycle: Any Challenge Rating: 1 Treasure: Standard Alignment: Always neutral Advancement: 2-3 HD (Small) The flying snakes, also known commonly as flying fangs, are intelligent, winged serpents. These creatures can be found anywhere, but prefer warmer climates. Rumors suggest that lizardfolk and yuan-ti use flying snakes to hunt, and sometimes work with them as partners. These snakes prefer to hunt in bands, which allows them the luxury of numbers, although they are often encountered singly. Flying snakes possess bat-like wings, flaring out from behind their head. These wings afford the snakes with amazing acrobatic skills, allowing them to hover, fly upside down, and attack flying enemies with ease. These snakes come in all varieties of color and form, appearing as any type of snake. Most resemble small vipers, with red or yellow eyes, and emerald or bronze skin. COMBAT Flying snakes will usually choose to either bite enemies, or spit acid in any given round. They like to strike their enemies in the face, trying to blind and incapacitate them. They attack anything they think they can eat, and large numbers of snakes make them fearless. The snakes can try to grapple and encoil around a small victim once every two rounds, as an extra attack action. Acid Spray (Ex): Flying fangs can spit acid at any opponent at a range of ten feet. This acid causes 1d4 damage to living tissue, hides, and cloth unless a successful Reflex save (DC 13 for half) is made. This acid is not powerful enough to affect metal or stone. Improved Grab (Ex): To use this ability, the flying fang must hit a Small or smaller opponent with its bite attack. If it gets a hold, it can encoil. Encoil (Ex): A flying fang that grapples a Small or smaller opponent can hamper and restrict its movements. This attack lowers the victim’s speed by half, and implies a –6 penalty to AC. If the opponent was also airborne, this attack grounds it. Feats: Flying fangs gain Weapon Finesse (bite) as a bonus feat. [b]DEATHFANG[/b] Small Undead Hit Dice: 1d12 (6 hp) Initiative: +3 (Dex) Speed: 15 ft, fly 50 ft (good) AC: 19 (+1 size, +3 Dex, +5 natural) Attacks: Bite +4 melee Damage: Bite 1d3-1 Face/Reach: 5 ft by 5 ft/5 ft Special Attacks: Attach, chilling bite Special Qualities: Undead Saves: Fort +0, Ref +3, Will +3 Abilities: Str 8, Dex 17, Con ---, Int 6, Wis 12, Cha 8 Skills: Hide +9, Listen +7, Spot +7 Feats: Weapon Finesse (bite) Climate/Terrain: Any land and underground Organization: Solitary or patrol (1-6) Activity Cycle: Any Challenge Rating: 1 Treasure: None Alignment: Always neutral (evil tendencies) Advancement: 2-3 HD (Small) Deathfangs are flying snakes that have become undead, either through being attacked by a greater undead (such as a vampire), or through secret evil magic. A deathfang is a skeletal version of the flying fang, but otherwise identical to the living snake. It moves more slowly due to its skeletal form, which is not well suited to flying or crawling. Deathfangs can be controlled or mentally influenced by the being that created them, and are often used to guard treasures. COMBAT Deathfangs attack in the same way as flying fangs, but have lost their acid spitting ability. Instead, they have gained a chilling bite attack which drains life energy from its victim, in small amounts. Attach (Ex): If a deathfang hits with a bite attack, it can sink its teeth in and latch onto the victim’s body and automatically deal bite damage each round it remains attached. An attached deathfang has an AC of 16. Chilling Bite (Su): A deathfang may drain energy from a living being that it is attached to, once every six rounds. So long as it remains attached to a victim, it drains 1d4 hit points per round (no saving throw). Undead: Immune to mind-influencing effects, poison, poison, sleep, paralysis, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage. The flying snakes first appeared in the Ruins of Undermountain boxed set (1991). [/QUOTE]
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