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<blockquote data-quote="Oryan77" data-source="post: 5321971" data-attributes="member: 18701"><p>My opinion has always been that the pacing of the game and action comes first. I will do whatever I can to keep the game moving, even if it means slipping a $50 bill under the table to tell the rules lawyer to shut up.</p><p></p><p>This means that I do not spend much time looking up rules. I believe that the DM is responsible for relaying the rules. And if you can't do it quickly, then make it up. You should always be fair about your ruling though. Don't try to screw over your players, but don't screw over your NPCs just so you don't screw over your players. A DM is a referee, he should be neutral and fair.</p><p></p><p>This can be hard for a rules lawyer to deal with. But, the enjoyment of the players is more important to me than whether or not a rules lawyer is happy. I won't let that bring down the enjoyment of the game for other players. If you have even one player that is bored, that is very very very bad...and you have two bored players!</p><p></p><p>What I tell my players is that when I half-ass a rule to keep the game going, I will look up the rule after the game so I will know what to do next time. And if my ruling doesn't benefit the players, the rules lawyers don't need to throw a fit. I remind them that for every time I made a ruling that didn't go there way, I've made lots more mistakes (like forgetting monster immunities or resistances) that benefited the PCs. Also, most likely the ruling you make up at that moment is not going to be the cause of a PC death, so who cares how precise the ruling is.</p><p></p><p>That's my take on it. I give the players around 1 minute to look something up if it is just something we need to be reminded about. But if it is anything that we need to figure out, I make it up, move on, and figure it out after the game.</p></blockquote><p></p>
[QUOTE="Oryan77, post: 5321971, member: 18701"] My opinion has always been that the pacing of the game and action comes first. I will do whatever I can to keep the game moving, even if it means slipping a $50 bill under the table to tell the rules lawyer to shut up. This means that I do not spend much time looking up rules. I believe that the DM is responsible for relaying the rules. And if you can't do it quickly, then make it up. You should always be fair about your ruling though. Don't try to screw over your players, but don't screw over your NPCs just so you don't screw over your players. A DM is a referee, he should be neutral and fair. This can be hard for a rules lawyer to deal with. But, the enjoyment of the players is more important to me than whether or not a rules lawyer is happy. I won't let that bring down the enjoyment of the game for other players. If you have even one player that is bored, that is very very very bad...and you have two bored players! What I tell my players is that when I half-ass a rule to keep the game going, I will look up the rule after the game so I will know what to do next time. And if my ruling doesn't benefit the players, the rules lawyers don't need to throw a fit. I remind them that for every time I made a ruling that didn't go there way, I've made lots more mistakes (like forgetting monster immunities or resistances) that benefited the PCs. Also, most likely the ruling you make up at that moment is not going to be the cause of a PC death, so who cares how precise the ruling is. That's my take on it. I give the players around 1 minute to look something up if it is just something we need to be reminded about. But if it is anything that we need to figure out, I make it up, move on, and figure it out after the game. [/QUOTE]
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