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Rule ideas for Heroic Sacrifice of PC
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<blockquote data-quote="Janx" data-source="post: 6060040" data-attributes="member: 8835"><p>Not discounting the fun y'all had, but how much of that encounter outcome was enabled by DM fiat/interpretation/ad hoc ruling?</p><p></p><p>obviously, you didn't go into round by round narrative with initiative scores, but unless the paladin saved an action, or init was simultaneous, he likely wouldn't have been able to move into position by the time the dragon took his turn. Furthermore, lightning by the RAW (even then) would have blasted through him and hit the folks behind him just the same.</p><p></p><p>Additionally, the paladin made a save to make this all work. Normally saves keep you from getting hurt.</p><p></p><p>So what you got is a situation where the DM made up a houserule (probably a one-use-only rule) to handle it. Nothing wrong with that. But that reinforces my point. By the RAW, heroic death/sacrifice isn't enabled/plausible. A rule that helps smooth over that gap would open up that opportunity.</p><p></p><p>In any event, you've inspired me for another action type:</p><p></p><p><u>Take the hit</u></p><p>If a fellow character is about to get hit with an attack or spell, and you are within double your movement range and haven't already acted this round, you can rush up and take the hit for him. This will move that character away from the attacker in a 5' step and you take his place. You will automatically fail the save if any, however, nobody else will suffer any effect of the attack or spell. You are effectively shielding another with your body. This may be combined with Heroic Death if the damage kills your PC.</p></blockquote><p></p>
[QUOTE="Janx, post: 6060040, member: 8835"] Not discounting the fun y'all had, but how much of that encounter outcome was enabled by DM fiat/interpretation/ad hoc ruling? obviously, you didn't go into round by round narrative with initiative scores, but unless the paladin saved an action, or init was simultaneous, he likely wouldn't have been able to move into position by the time the dragon took his turn. Furthermore, lightning by the RAW (even then) would have blasted through him and hit the folks behind him just the same. Additionally, the paladin made a save to make this all work. Normally saves keep you from getting hurt. So what you got is a situation where the DM made up a houserule (probably a one-use-only rule) to handle it. Nothing wrong with that. But that reinforces my point. By the RAW, heroic death/sacrifice isn't enabled/plausible. A rule that helps smooth over that gap would open up that opportunity. In any event, you've inspired me for another action type: [U]Take the hit[/U] If a fellow character is about to get hit with an attack or spell, and you are within double your movement range and haven't already acted this round, you can rush up and take the hit for him. This will move that character away from the attacker in a 5' step and you take his place. You will automatically fail the save if any, however, nobody else will suffer any effect of the attack or spell. You are effectively shielding another with your body. This may be combined with Heroic Death if the damage kills your PC. [/QUOTE]
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Rule ideas for Heroic Sacrifice of PC
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