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Rule ideas for Heroic Sacrifice of PC
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<blockquote data-quote="Janx" data-source="post: 6060861" data-attributes="member: 8835"><p>That's another cool one. I sort of see these all as special declaration actions (free action?). Leaf on the Wind being a pre-emptive one that lasts through the encounter to get the PC/party a bonus to survive it, when something terrible happens.</p><p></p><p></p><p>the details aren't actually important, more in recognizing the varieties how to setup a cool death scene by player option.</p><p></p><p>In practice, to MF's abuse comment, I can't imagine these rules getting legitimately invoked very often. I would suppose just slightly less often as PC death occurs normally (including raising afterwards, as these rules ideas are in lieu of getting raised).</p><p></p><p>So if a PC dies once every 5 sessions, I would imagine seeing the rule invoked once every 10 sessions or less.</p><p></p><p>I would hope that in a game WITH raise dead/healing as an option, that choosing a heroic death instead is chosen based on situational suitability (today is a good day to die).</p><p></p><p>In a game without those options, it might be the inverse. Since your PC is dead/going to die permanently anyway, might as well make each death "better" by getting the pay-out, instead of just bleeding hitpoints.</p></blockquote><p></p>
[QUOTE="Janx, post: 6060861, member: 8835"] That's another cool one. I sort of see these all as special declaration actions (free action?). Leaf on the Wind being a pre-emptive one that lasts through the encounter to get the PC/party a bonus to survive it, when something terrible happens. the details aren't actually important, more in recognizing the varieties how to setup a cool death scene by player option. In practice, to MF's abuse comment, I can't imagine these rules getting legitimately invoked very often. I would suppose just slightly less often as PC death occurs normally (including raising afterwards, as these rules ideas are in lieu of getting raised). So if a PC dies once every 5 sessions, I would imagine seeing the rule invoked once every 10 sessions or less. I would hope that in a game WITH raise dead/healing as an option, that choosing a heroic death instead is chosen based on situational suitability (today is a good day to die). In a game without those options, it might be the inverse. Since your PC is dead/going to die permanently anyway, might as well make each death "better" by getting the pay-out, instead of just bleeding hitpoints. [/QUOTE]
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Rule ideas for Heroic Sacrifice of PC
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