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*TTRPGs General
Rule-lite or Rule-heavy describe THE perfect ideal ruleset
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<blockquote data-quote="greywulf" data-source="post: 2399402" data-attributes="member: 4285"><p>I agree entirely. Ideally, the rules should be guided by the logic and flow of the setting, not the other way round. 'Core' D&D does impose quite a number of principles with little or no regard to a given world setting. D&D magic just "is". Tough if your world doesn't happen to reflect that, you've got a lot fo work on your hands. </p><p></p><p>D&D is a compromise - and IMHO a good one - in that it promotes consitency across a world of different players and games. The fact the ENWorld exists and we're able to debate it at all proves it's success.</p><p></p><p>If the average GM wants to deviate (and I can't think of a single GM who doesn't!), there are no shortage of Monte Cook/WoTC/Mongoose/etc. inspired goodies to break and remake the rules in any way or form without even cracking open a brain cell. Which is good.</p><p></p><p>As an aside - I've just taken a peek at HARPlite and I'm in love already. Looks like Rolemaster has been on the Atkins diet and has returned looking and feeling great. Wow!Guess who's going to ditch this week's session for a little HARP inspired dungeon/forest crawl with a few Very Old School players <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="greywulf, post: 2399402, member: 4285"] I agree entirely. Ideally, the rules should be guided by the logic and flow of the setting, not the other way round. 'Core' D&D does impose quite a number of principles with little or no regard to a given world setting. D&D magic just "is". Tough if your world doesn't happen to reflect that, you've got a lot fo work on your hands. D&D is a compromise - and IMHO a good one - in that it promotes consitency across a world of different players and games. The fact the ENWorld exists and we're able to debate it at all proves it's success. If the average GM wants to deviate (and I can't think of a single GM who doesn't!), there are no shortage of Monte Cook/WoTC/Mongoose/etc. inspired goodies to break and remake the rules in any way or form without even cracking open a brain cell. Which is good. As an aside - I've just taken a peek at HARPlite and I'm in love already. Looks like Rolemaster has been on the Atkins diet and has returned looking and feeling great. Wow!Guess who's going to ditch this week's session for a little HARP inspired dungeon/forest crawl with a few Very Old School players :) [/QUOTE]
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Rule-lite or Rule-heavy describe THE perfect ideal ruleset
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