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Rule-lite or Rule-heavy describe THE perfect ideal ruleset
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<blockquote data-quote="der_kluge" data-source="post: 2401118" data-attributes="member: 945"><p>I have some ideas on what I think would make a great system. I'd even considered putting them together into a pdf and giving it away.</p><p></p><p>Essentially, what I want is extreme flexibility and customization on the character creation side, mixed with a simplifed, consistent resolution system. I also want something that controls the power curve</p><p></p><p>I haven't decided if this is closer to HARP, or more like D&D in terms of a power curve. I love the power curve in HARP (extremely lethal, extremely realistic), but I can also appreciate the power curve in something like C&C.</p><p></p><p>Where I think C&C fails is some of the oddities they have like the varied XP charts, lack of multi-classing, and spellcasters are extremely weak at low level, and the weird resolution mechanic that it has in place. It could be simpler. (as a side note, I'm reading through C&C right now, and will be reviewing it soon, so look for that).</p><p></p><p>I love HARP's character creation system. With it, I can create *exactly* the character I want, and I get absolutely no extra stuff I don't want. I also love the spellcasting system. I just wish it had a more D&D-like combat system (no tables, easy resolution, the use of miniatures), and maybe a slightly higher power curve.</p><p></p><p>To that end, what I'd like to create is something like a "Buy the numbers" style character creation system, and a more flexible skill-based magic system, with a lot more customizations.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 2401118, member: 945"] I have some ideas on what I think would make a great system. I'd even considered putting them together into a pdf and giving it away. Essentially, what I want is extreme flexibility and customization on the character creation side, mixed with a simplifed, consistent resolution system. I also want something that controls the power curve I haven't decided if this is closer to HARP, or more like D&D in terms of a power curve. I love the power curve in HARP (extremely lethal, extremely realistic), but I can also appreciate the power curve in something like C&C. Where I think C&C fails is some of the oddities they have like the varied XP charts, lack of multi-classing, and spellcasters are extremely weak at low level, and the weird resolution mechanic that it has in place. It could be simpler. (as a side note, I'm reading through C&C right now, and will be reviewing it soon, so look for that). I love HARP's character creation system. With it, I can create *exactly* the character I want, and I get absolutely no extra stuff I don't want. I also love the spellcasting system. I just wish it had a more D&D-like combat system (no tables, easy resolution, the use of miniatures), and maybe a slightly higher power curve. To that end, what I'd like to create is something like a "Buy the numbers" style character creation system, and a more flexible skill-based magic system, with a lot more customizations. [/QUOTE]
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