Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Rule of 3: 10/31/2011
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mark CMG" data-source="post: 5720973" data-attributes="member: 10479"><p>That's a bad example because it assumes that labeling kobolds as "servitors of dragons" is good fluff and compounds the problem by assuming if that is the fluff then there must always be a dragon present. Certainly one could imagine all sorts of alternate possibilities where, for instance, a cult of kobolds lived in the sewers of the city and, though never having seen a dragon, sacrificed small pets snatched through sewer grates to some great winged kobold who they hoped would someone day raise them above the station of their misery. (Look for that in the upcoming Creative Mountain Games Narrative Adventure, "Sewers of the Serpent Sect." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p></p><p>Nevertheless, to address your subsequent points, it doesn't present constraints, it stirs the imagination to think of the creatures in terms of environment, culture, etc. even if what you, as a GM, decides, is different than what is presented in some substantial ways. Flavor text isn't a restraint, it is exemplar, showing typical examples of what is possible as guidance and fodder for GMs.</p><p></p><p>Too often I see monster entries being used by players as trading cards for what they plan to kill or summon fully expactant that what is presented in the books is the exact mechanical way they will function in-game, in any environment, as to their bidding or to be put up as paper tigers to be killed because they have the books, have read their weaknesses, have done the math, and now will kill and level up.</p><p></p><p>Look, I am a big fan of wargaming and skirmish games, and played them even before D&D existed, but that style of play is not what roleplaying games are about to me. If all we need are the stats on a card or in a book so we can push minis around a table, with a bare minimum of "flavor" just to pretend one pile of numbers is significantly different from another, I've got better games for that and there's no need to put RPG on the cover.</p></blockquote><p></p>
[QUOTE="Mark CMG, post: 5720973, member: 10479"] That's a bad example because it assumes that labeling kobolds as "servitors of dragons" is good fluff and compounds the problem by assuming if that is the fluff then there must always be a dragon present. Certainly one could imagine all sorts of alternate possibilities where, for instance, a cult of kobolds lived in the sewers of the city and, though never having seen a dragon, sacrificed small pets snatched through sewer grates to some great winged kobold who they hoped would someone day raise them above the station of their misery. (Look for that in the upcoming Creative Mountain Games Narrative Adventure, "Sewers of the Serpent Sect." ;) ) Nevertheless, to address your subsequent points, it doesn't present constraints, it stirs the imagination to think of the creatures in terms of environment, culture, etc. even if what you, as a GM, decides, is different than what is presented in some substantial ways. Flavor text isn't a restraint, it is exemplar, showing typical examples of what is possible as guidance and fodder for GMs. Too often I see monster entries being used by players as trading cards for what they plan to kill or summon fully expactant that what is presented in the books is the exact mechanical way they will function in-game, in any environment, as to their bidding or to be put up as paper tigers to be killed because they have the books, have read their weaknesses, have done the math, and now will kill and level up. Look, I am a big fan of wargaming and skirmish games, and played them even before D&D existed, but that style of play is not what roleplaying games are about to me. If all we need are the stats on a card or in a book so we can push minis around a table, with a bare minimum of "flavor" just to pretend one pile of numbers is significantly different from another, I've got better games for that and there's no need to put RPG on the cover. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Rule of 3: 10/31/2011
Top