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Rule of 3: 10/31/2011
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<blockquote data-quote="Mark CMG" data-source="post: 5721164" data-attributes="member: 10479"><p>Nope. There is a difference between looking for something and seeing what is there. What I see is a term being used that speaks to a mindset regarding story elements in roleplaying games. It's obviously charged with negative connotations. I think a roleplaying game writer needs to learn more if a term like "story burden" is part of the vernacular going forward into the development of the next rendition of the RPG they are trying to improve. I'm also curious if this pejorative term has become widespread in RPG design beyond this particular writer and outside of WotC. I've done a quick search engine lookaround and do not find it in use elsewhere.</p><p></p><p></p><p></p><p></p><p></p><p>I say "hopefully" because I am discussing what they are doing going forward with the next edition which I am convinced is under development. When we begin to see more concrete details of their work on 5E, I'll be interested in noting whether they relegate story elements to a lower echelon than mechanics or if those elements take the lead in the design process.</p></blockquote><p></p>
[QUOTE="Mark CMG, post: 5721164, member: 10479"] Nope. There is a difference between looking for something and seeing what is there. What I see is a term being used that speaks to a mindset regarding story elements in roleplaying games. It's obviously charged with negative connotations. I think a roleplaying game writer needs to learn more if a term like "story burden" is part of the vernacular going forward into the development of the next rendition of the RPG they are trying to improve. I'm also curious if this pejorative term has become widespread in RPG design beyond this particular writer and outside of WotC. I've done a quick search engine lookaround and do not find it in use elsewhere. I say "hopefully" because I am discussing what they are doing going forward with the next edition which I am convinced is under development. When we begin to see more concrete details of their work on 5E, I'll be interested in noting whether they relegate story elements to a lower echelon than mechanics or if those elements take the lead in the design process. [/QUOTE]
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