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Rule of 3: 10/31/2011
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<blockquote data-quote="Aeolius" data-source="post: 5722036" data-attributes="member: 2072"><p>The 4e MM hag fewer hags than the 3e MM. That was another reason I was less than enamored with 4e. I wanted to test the new ruleset by fleshing out a campaign concept I had kept on the back-burner for years. Alas, the game needed greenhags, druids, and the awaken spell, none of which were in the 4e MM, PH, and DMG.</p><p></p><p>I am aware that those bits ended up in later books, but it was too late by that point. I am also aware that I could have converted those elements, but I tend to side on the side of laziness when it comes to the rules. It was easier simply to stick with 3.5e/Pathfinder, so that is what I did.</p><p></p><p>Granted, my approach to the rules is hardly the norm. I like to run my games "loosey goosey". Sometimes I start a game session with nothing but a handful of notes and a cold beer. I enjoy ad-libbing. Running a game on-the-fly yields all sorts of serendipitous surprises.</p><p></p><p>Also, I have not run a face-to-face game in nearly seventeen years. Since that point it's been play-by-post and chat-based games, for me, neither of which need be mored down in stats and numbers. I understand that, over the years, D&D has become more of a mindset, for me, and less of a checklist of dice to roll during combat. </p><p></p><p>I also recognize the hypocrisy I present, enjoying a bit of fluff in my monster books, yet rarely using 5% of the monsters in a given monster manual because none are applicable to the terrain where my game is set. I enjoy making up my own critters, but I tend to use existing critters as a base. </p><p></p><p>Remember the faerie dragon entry in the 1e MM2? It mentioned the lil' beasties' love of apple pies. That is the sort of memorable fluff I enjoy. The 1e MM mentioned that half-orcs could be of human, goblin, or hobgoblin stock. That bit of fluff could shape an entire campaign. While I find the 3.5e MM to be the best of the Monster Manuals to date, I'd still like to see a 5e MM written to resemble Arthur Spiderwick's Field Guide.</p></blockquote><p></p>
[QUOTE="Aeolius, post: 5722036, member: 2072"] The 4e MM hag fewer hags than the 3e MM. That was another reason I was less than enamored with 4e. I wanted to test the new ruleset by fleshing out a campaign concept I had kept on the back-burner for years. Alas, the game needed greenhags, druids, and the awaken spell, none of which were in the 4e MM, PH, and DMG. I am aware that those bits ended up in later books, but it was too late by that point. I am also aware that I could have converted those elements, but I tend to side on the side of laziness when it comes to the rules. It was easier simply to stick with 3.5e/Pathfinder, so that is what I did. Granted, my approach to the rules is hardly the norm. I like to run my games "loosey goosey". Sometimes I start a game session with nothing but a handful of notes and a cold beer. I enjoy ad-libbing. Running a game on-the-fly yields all sorts of serendipitous surprises. Also, I have not run a face-to-face game in nearly seventeen years. Since that point it's been play-by-post and chat-based games, for me, neither of which need be mored down in stats and numbers. I understand that, over the years, D&D has become more of a mindset, for me, and less of a checklist of dice to roll during combat. I also recognize the hypocrisy I present, enjoying a bit of fluff in my monster books, yet rarely using 5% of the monsters in a given monster manual because none are applicable to the terrain where my game is set. I enjoy making up my own critters, but I tend to use existing critters as a base. Remember the faerie dragon entry in the 1e MM2? It mentioned the lil' beasties' love of apple pies. That is the sort of memorable fluff I enjoy. The 1e MM mentioned that half-orcs could be of human, goblin, or hobgoblin stock. That bit of fluff could shape an entire campaign. While I find the 3.5e MM to be the best of the Monster Manuals to date, I'd still like to see a 5e MM written to resemble Arthur Spiderwick's Field Guide. [/QUOTE]
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