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<blockquote data-quote="the-golem" data-source="post: 5501866" data-attributes="member: 87242"><p>LOL. I was doing other stuff while working on my last post, and others snuck in before I could hit submit. ^_^</p><p></p><p></p><p></p><p>That's your opinion. I simply took the quote at face value. </p><p> </p><p></p><p></p><p></p><p>Interesting how you read my post but missed the quoted bit, which was the "statement" I was referring to. Their example, however, listed four classes. However, that's neither here nor there. If a new power can be used by both essential builds and traditional builds, then (tada!) both types of builds have new choices. New choices means new support. </p><p></p><p>[MENTION=48381]walter[/MENTION]Covacs:</p><p></p><p>Regarding the Necromancer, while your viewpoint has merit, I'll have to disagree on my interpretation of support. As I understand it, Mages are built on the "school specialty." Offering a new school to follow, in my mind, qualifies. Suppose I though of making a mage earlier, but disliked any of the three options available. Another option (oooo necromancy!) might entice me to playing a mage. </p><p></p><p>Personally, I don't see how this is much different than offering other classes new Build options. To use some older examples: "I liked my Two-hand Master Fighter, but this new Battlerager build fits him much better. I'm gonna remake him right now!" Or, "I liked my Taclord okay, but this new Archery Option fits my concept to a tee. <Reroll>"</p><p></p><p>Of course, even with those builds, you could potentially retrain an old power with a "new" one. I gather, from your argument, that mages are unable to train powers that are outside of there specialty. Is that correct?</p></blockquote><p></p>
[QUOTE="the-golem, post: 5501866, member: 87242"] LOL. I was doing other stuff while working on my last post, and others snuck in before I could hit submit. ^_^ That's your opinion. I simply took the quote at face value. Interesting how you read my post but missed the quoted bit, which was the "statement" I was referring to. Their example, however, listed four classes. However, that's neither here nor there. If a new power can be used by both essential builds and traditional builds, then (tada!) both types of builds have new choices. New choices means new support. [MENTION=48381]walter[/MENTION]Covacs: Regarding the Necromancer, while your viewpoint has merit, I'll have to disagree on my interpretation of support. As I understand it, Mages are built on the "school specialty." Offering a new school to follow, in my mind, qualifies. Suppose I though of making a mage earlier, but disliked any of the three options available. Another option (oooo necromancy!) might entice me to playing a mage. Personally, I don't see how this is much different than offering other classes new Build options. To use some older examples: "I liked my Two-hand Master Fighter, but this new Battlerager build fits him much better. I'm gonna remake him right now!" Or, "I liked my Taclord okay, but this new Archery Option fits my concept to a tee. <Reroll>" Of course, even with those builds, you could potentially retrain an old power with a "new" one. I gather, from your argument, that mages are unable to train powers that are outside of there specialty. Is that correct? [/QUOTE]
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