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Rule of 3 3/21
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<blockquote data-quote="WalterKovacs" data-source="post: 5510237" data-attributes="member: 63763"><p>Well, that would be the definition of "enough" ... no need for more. And, regardless, they ARE getting more support anyway, via the class compendium articles. They were going to get a book instead of just Dragon articles, but for some reason it was cancelled. It may be they didn't want to overload players.</p><p> </p><p></p><p> </p><p>The original two were the "new" PHB1. Heroes of Shadow and Heroes of the Feywild, are an amalgam of the later PHB's and the Power lines. Part of the reason they did Essentials was the the old system wasn't working. See also: Dark Sun. The system of having a player's book for a setting, and a DM's book didn't really work. So instead the two books were combined, and the second book became a monster book. Monster books and Player's books sell better than a full on fluff book for DM's. </p><p> </p><p>Similarly, the old system required many books to make a class playable. For example, they put out PHB2. It has some new implements. They have a very small amount of generic magic items in the book ... so they can save the meatier ones for Adventurer's Vault 2. They also have only 2 builds each, to keep the rest for Primal Power. So, to get the "full" druid experience, someone would need to get all 3 books. The newer system compresses that (although I don't know about magic items ... mostly they are piggy backing off the backlog of existing items. It helps that it isn't really introducing any new weapon/implement types) into a single book. Also, the method of appending the power source onto existing classes also means they can get around the problem they had with ki as a power source, where they couldn't come up with new classes for different roles to fit the source.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 5510237, member: 63763"] Well, that would be the definition of "enough" ... no need for more. And, regardless, they ARE getting more support anyway, via the class compendium articles. They were going to get a book instead of just Dragon articles, but for some reason it was cancelled. It may be they didn't want to overload players. The original two were the "new" PHB1. Heroes of Shadow and Heroes of the Feywild, are an amalgam of the later PHB's and the Power lines. Part of the reason they did Essentials was the the old system wasn't working. See also: Dark Sun. The system of having a player's book for a setting, and a DM's book didn't really work. So instead the two books were combined, and the second book became a monster book. Monster books and Player's books sell better than a full on fluff book for DM's. Similarly, the old system required many books to make a class playable. For example, they put out PHB2. It has some new implements. They have a very small amount of generic magic items in the book ... so they can save the meatier ones for Adventurer's Vault 2. They also have only 2 builds each, to keep the rest for Primal Power. So, to get the "full" druid experience, someone would need to get all 3 books. The newer system compresses that (although I don't know about magic items ... mostly they are piggy backing off the backlog of existing items. It helps that it isn't really introducing any new weapon/implement types) into a single book. Also, the method of appending the power source onto existing classes also means they can get around the problem they had with ki as a power source, where they couldn't come up with new classes for different roles to fit the source. [/QUOTE]
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