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Rule of 3. May 8th
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<blockquote data-quote="DEFCON 1" data-source="post: 5904421" data-attributes="member: 7006"><p>Yeah... it has sounded like some of the very initial ideas of character generation that were meant to replicate the original editions of D&D classes have fallen by the wayside a bit. Which is why they very early on said they were seeing if "race as class" options were worthwhile (which they eventually determined to be 'No'). And then they were seeing if having the old-style "basic cleric" (the mace wielding, armor wearing warrior priest) was worth having as the standard option, with all the specialty priests fall under the "Priest" class designation... which also seems they have decided against.</p><p></p><p>Based upon what we've seen from their advances in Backgrounds and Themes... it appears to me that the "Racial Class" and the "Basic Cleric Class" are now both in the game as specific Race/Class/Background/Theme builds (which they have said they will highlight to players, perhaps as one of the 'default' builds). But there's no reason to have either of them be "separate" classes from the other ones. I.E. if the "Elf" Basic D&D class turns out to be nothing more than a Elf Race / Fighter Class / Mystic Background / Sage Theme (forex)... just show off the build, rather than make it its own "Class" (since technically it isn't.)</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 5904421, member: 7006"] Yeah... it has sounded like some of the very initial ideas of character generation that were meant to replicate the original editions of D&D classes have fallen by the wayside a bit. Which is why they very early on said they were seeing if "race as class" options were worthwhile (which they eventually determined to be 'No'). And then they were seeing if having the old-style "basic cleric" (the mace wielding, armor wearing warrior priest) was worth having as the standard option, with all the specialty priests fall under the "Priest" class designation... which also seems they have decided against. Based upon what we've seen from their advances in Backgrounds and Themes... it appears to me that the "Racial Class" and the "Basic Cleric Class" are now both in the game as specific Race/Class/Background/Theme builds (which they have said they will highlight to players, perhaps as one of the 'default' builds). But there's no reason to have either of them be "separate" classes from the other ones. I.E. if the "Elf" Basic D&D class turns out to be nothing more than a Elf Race / Fighter Class / Mystic Background / Sage Theme (forex)... just show off the build, rather than make it its own "Class" (since technically it isn't.) [/QUOTE]
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Rule of 3. May 8th
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