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Rule of 3. May 8th
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<blockquote data-quote="Hautamaki" data-source="post: 5906518" data-attributes="member: 42219"><p>Of course a rogue can sometimes be sneakier than the most devout high priest of the god of sneakiness. I just put more emphasis on 'sometimes'. Overall, if you want to be a master sneak, you should have at least 3 equally valid and balanced options: rogue, cleric, or mage. A ranger, in his element, should also be in that top tier. As it is now, if you are playing a sneaky character that is not a rogue, or at least mostly a rogue, you are playing a mechanically sub-optimal character; the rules are punishing your choice to try to sneak around without picking the rogue class. It may be only slightly, but it's there and I don't agree that it necessarily should be.</p><p></p><p>Of course this goes for more than just sneaky characters. For all types of characters there is one best class that you should pick, and every other choice is, to varying degrees, mechanically punished. This sort of system somewhat limits the creativity of players and it also rewards system mastery when I'd personally rather see a system that allows you to create virtually any character you can imagine that is at least somewhat logically consistent and then rewards you for finding creative ways to play to your character's strengths within whatever situations your character gets into.</p></blockquote><p></p>
[QUOTE="Hautamaki, post: 5906518, member: 42219"] Of course a rogue can sometimes be sneakier than the most devout high priest of the god of sneakiness. I just put more emphasis on 'sometimes'. Overall, if you want to be a master sneak, you should have at least 3 equally valid and balanced options: rogue, cleric, or mage. A ranger, in his element, should also be in that top tier. As it is now, if you are playing a sneaky character that is not a rogue, or at least mostly a rogue, you are playing a mechanically sub-optimal character; the rules are punishing your choice to try to sneak around without picking the rogue class. It may be only slightly, but it's there and I don't agree that it necessarily should be. Of course this goes for more than just sneaky characters. For all types of characters there is one best class that you should pick, and every other choice is, to varying degrees, mechanically punished. This sort of system somewhat limits the creativity of players and it also rewards system mastery when I'd personally rather see a system that allows you to create virtually any character you can imagine that is at least somewhat logically consistent and then rewards you for finding creative ways to play to your character's strengths within whatever situations your character gets into. [/QUOTE]
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Rule of 3. May 8th
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