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Rule of the Three (1st of May)
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<blockquote data-quote="trancejeremy" data-source="post: 5896813" data-attributes="member: 924"><p>Well, personally, I think the problem with feats is not that they were freely pickable, and not grouped in "themes", but that well, they exist.</p><p></p><p>At least, I think a lot of them should be simply built into the rules, either for everyone, or just a class. You want to make a power attack? Go right ahead, you don't need a feat. </p><p></p><p>You want to use dexterity instead of strength for a attack modifier? How about that being built into the weapon - like using a rapier or dagger. Cleave could be a power of two handed weapons.</p><p></p><p>Beyond that, a lot of feats simply result in number inflation for everything. The character gets tougher, hits more often and does more damage, so monsters need to be beefed up. And of course, level becomes more and more important.</p><p></p><p>In old school D&D, because characters went up in power pretty slowly it didn't matter all that much if you were 10th level and the other guy was 8th or 11th. And it allowed the old type of multi-classing, which worked better, IMHO. </p><p></p><p>That way, if they do keep feats (or have them as themes), they ought to be something akin to how prestige classes were used - giving characters powers that clearly differentiate them from others. But they out to be rare.</p></blockquote><p></p>
[QUOTE="trancejeremy, post: 5896813, member: 924"] Well, personally, I think the problem with feats is not that they were freely pickable, and not grouped in "themes", but that well, they exist. At least, I think a lot of them should be simply built into the rules, either for everyone, or just a class. You want to make a power attack? Go right ahead, you don't need a feat. You want to use dexterity instead of strength for a attack modifier? How about that being built into the weapon - like using a rapier or dagger. Cleave could be a power of two handed weapons. Beyond that, a lot of feats simply result in number inflation for everything. The character gets tougher, hits more often and does more damage, so monsters need to be beefed up. And of course, level becomes more and more important. In old school D&D, because characters went up in power pretty slowly it didn't matter all that much if you were 10th level and the other guy was 8th or 11th. And it allowed the old type of multi-classing, which worked better, IMHO. That way, if they do keep feats (or have them as themes), they ought to be something akin to how prestige classes were used - giving characters powers that clearly differentiate them from others. But they out to be rare. [/QUOTE]
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