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General Tabletop Discussion
*Pathfinder & Starfinder
Rule of the Three (1st of May)
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<blockquote data-quote="dkyle" data-source="post: 5896956" data-attributes="member: 70707"><p>I think that Themes, as simply pre-gen lists of feats, are really lame. They're just going to end up being a trap option in any game that permits hand-picking feats.</p><p></p><p>What I'd like to see is a slight tweak, to give the Themes a bit of a boost, and make them viable options in and of themselves.</p><p></p><p>We've already been told that Themes will span 5 levels. You take one at level 1, than another at level 6. Supposing we get 1 feat per level, each theme would have those 5, plus 2 more. These bonus feats would be applied at level 2 and level 5 of the Theme progression. This gives the Theme some real substance, not just dev-recommended feat least.</p><p></p><p>When customizing feats, those Theme feats can still produce those bonuses. Basically, the 7 feats in the Theme would produce a "feat set". Take 2 of those feats (any of them), get a third free. Take 3 more of them, and get that seventh free. This gives Theme a real mechanical meaning, and should provide interesting choices between sticking with the thematically-related feats (at least to some degree), and mixing-matching freely.</p><p></p><p></p><p></p><p>Even though I really like 4E, and feats, I like this solution even better than the one I described above. There's really no reason why Themes have to be entirely composed of feats. Just make them do things similar to what feats do, but as a cohesive whole.</p></blockquote><p></p>
[QUOTE="dkyle, post: 5896956, member: 70707"] I think that Themes, as simply pre-gen lists of feats, are really lame. They're just going to end up being a trap option in any game that permits hand-picking feats. What I'd like to see is a slight tweak, to give the Themes a bit of a boost, and make them viable options in and of themselves. We've already been told that Themes will span 5 levels. You take one at level 1, than another at level 6. Supposing we get 1 feat per level, each theme would have those 5, plus 2 more. These bonus feats would be applied at level 2 and level 5 of the Theme progression. This gives the Theme some real substance, not just dev-recommended feat least. When customizing feats, those Theme feats can still produce those bonuses. Basically, the 7 feats in the Theme would produce a "feat set". Take 2 of those feats (any of them), get a third free. Take 3 more of them, and get that seventh free. This gives Theme a real mechanical meaning, and should provide interesting choices between sticking with the thematically-related feats (at least to some degree), and mixing-matching freely. Even though I really like 4E, and feats, I like this solution even better than the one I described above. There's really no reason why Themes have to be entirely composed of feats. Just make them do things similar to what feats do, but as a cohesive whole. [/QUOTE]
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Rule of the Three (1st of May)
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