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Rule of the Three (1st of May)
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<blockquote data-quote="DEFCON 1" data-source="post: 5897020" data-attributes="member: 7006"><p>I really think people get hung on terminology way too much some times.</p><p></p><p>I mean, if we were presented the ideas of Themes, which included roleplaying occupation fluff, plus a list of 'Theme Features'... things granted to you from your theme that are game mechanics (basically the <em>exact same things</em> we get from Racial Features and Class Features)... would as many people get all bent out of shape over them?</p><p></p><p>But as soon as you call those 'Theme Features' FEATS... then all hell breaks loose. The term 'feat' drives everyone crazy, and the fact that those feats are not EXCLUSIVE to a particular theme and theoretically could be picked up or used by other Themes, suddenly devalues them and makes them horrendous? </p><p></p><p>In 3.5, Rogues *and* Barbarians had Uncanny Dodge, and I don't remember too many complaints from people that they were sharing the same game mechanical ability. But I bet if you suddenly called Uncanny Dodge a FEAT (which it pretty much was, except it was exclusive to just two classes and granted automatically)... all of a sudden lots of you folks would suddenly go ballistic, despite <em>nothing actually changing</em> in the function of Uncanny Dodge at all.</p><p></p><p>I just don't get it.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 5897020, member: 7006"] I really think people get hung on terminology way too much some times. I mean, if we were presented the ideas of Themes, which included roleplaying occupation fluff, plus a list of 'Theme Features'... things granted to you from your theme that are game mechanics (basically the [I]exact same things[/I] we get from Racial Features and Class Features)... would as many people get all bent out of shape over them? But as soon as you call those 'Theme Features' FEATS... then all hell breaks loose. The term 'feat' drives everyone crazy, and the fact that those feats are not EXCLUSIVE to a particular theme and theoretically could be picked up or used by other Themes, suddenly devalues them and makes them horrendous? In 3.5, Rogues *and* Barbarians had Uncanny Dodge, and I don't remember too many complaints from people that they were sharing the same game mechanical ability. But I bet if you suddenly called Uncanny Dodge a FEAT (which it pretty much was, except it was exclusive to just two classes and granted automatically)... all of a sudden lots of you folks would suddenly go ballistic, despite [I]nothing actually changing[/I] in the function of Uncanny Dodge at all. I just don't get it. [/QUOTE]
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